tag:blogger.com,1999:blog-52297863033054464912024-03-10T23:31:36.213-07:00Ops and TacticsDevelopment BlogSweet Soul Bro !!H5XdMKmBv5Ghttp://www.blogger.com/profile/18271491336398065150noreply@blogger.comBlogger265125tag:blogger.com,1999:blog-5229786303305446491.post-45351684591470554942023-03-28T00:14:00.002-07:002023-03-28T00:14:49.159-07:00A little update but a big update!<p> Not much to say on this one, changelogs are below!</p><p><br /></p><p><b>Modern Magika</b></p><p><b><br /></b></p><p>6.38 to 6.39</p><p>Changed Shadow Substitute to trigger when you're damaged immediately</p><p></p><p>Formatting fixes</p><p><br /></p><p><b>Core rulebook<br /></b></p><p><b>6.47 to 6.48</b></p><p>Added Bow Fishing Kit</p><p>Fixed formatting errors</p><p>Changed "Dazed" to 1/3rd CP and flat footed. </p><p>Gave Knowledge Business a synergy that reduces cost of new items</p><p>Gave knowledge civics a synergy that relates to speech craft or presence</p><p>Dedicated Canteen Pouch to all LBE gear</p><p>Changed Dazed to 1/3rd CP cost and flat footed</p><p></p><p>Added Sticky Grenade</p><p><br /></p><p><b>Advanced Arms</b></p><p><b>6.23 to 6.24</b></p><p>Changed the Advanced combat helmet to allow for a Gas Mask, Emergency Air Mask, Condenser-Diluter, Rebreather, Night Vision Goggles, Infrared Goggles, and Passive or Active Hearing Protection to be mounted to the helmet directly</p><p>Made the following changes to Spacecraft Equipment(As per Expletive):</p><p>Light Cannons ignore 2 HRD</p><p>Heavy Cannons ignore 4 HRD</p><p>Heavy Cannon damaged increased from 2d10 to 2d10+4</p><p>Heavy Cannon Range increased to 1-13</p><p>Made the following change to the coupler text: This upgrade is full set of couplers, allowing a spacecraft to tow as many objects as it's size and engines allow."</p><p>Plasma Pulse mine damage increased from 1d8 to 2d8</p><p>Changed Plasarms so that they now have a flat -3 Recoil penalty mitigated by everything else that mitigates recoil when doing double tap attacks with it. </p><p></p><p>Armored shell changed to : 2/ba, 2/sl, pi, bl, 1/El,Pl</p><p><b>Armory</b></p><p>1.23</p><p>Added the S&W M&P 5.7</p><p>Added the Stacatto P, C2 and XC</p><p></p><p>Added the S&W M&P FPC</p><div><br /></div><p><b><br /></b></p><p><br /></p><p><br /></p>Sweet Soul Bro !!H5XdMKmBv5Ghttp://www.blogger.com/profile/18271491336398065150noreply@blogger.com0tag:blogger.com,1999:blog-5229786303305446491.post-29000826656470794892022-10-11T14:18:00.001-07:002022-10-11T14:18:08.611-07:00Update time!<p> Changelog is below!<br /><br /><b>Core Rulebook</b></p><p>6.46 to 6.47</p><p>Corrected errors with some weapons</p><p>Gave all LBEs 2 canteen pouches</p><p>Notated that suffocation has actual CHP loss.</p><p>Added Red dot magnifier</p><p>Notated how much range an IR light gains for being an IR light in tactical flashlights</p><p>Added infared and UV modes to handheld flashlights</p><p>Notated that all light sources provide full illumination within their listed range, shadows within 2x their range, and near total darkness within 3x of their range.</p><p>Increased high output tactical flashlight to 50' range</p><p>Decreased cost of standard flashlight to 2 WP</p><p>Fixed issue with bayonet lug</p><p></p><p>Clarified Advance Combat Sight Text</p><p><b><br /></b></p><p><b>Modern Magika</b></p><p>6.37 to 6.38</p><p>Added a Invoker Shadow Summon for tiny summon</p><p>Changed Invoker's Shadow Summon system so that they can spawn multiple summons based on slots.</p><p>Notated that Canyon Orcs can speak either of the trade bant languages as default</p><p></p><p>Fixed orator feat</p><p>Added a new Artifact</p><p><b><br /></b></p><p><b>Advanced Arms</b></p><p>6.23 to 6.23.1</p><p>Minor spelling issues</p><p>Added Red dot magnifier</p><p></p><p>Clarified Advance Combat Sight Text</p><p><b><br /></b></p><p><b>Armory</b></p><p>1.22.2</p><p></p><p>Fixed S&W Shield Plus magazines</p><p><b><br /></b></p><p><b><br /></b></p>Sweet Soul Bro !!H5XdMKmBv5Ghttp://www.blogger.com/profile/18271491336398065150noreply@blogger.com0tag:blogger.com,1999:blog-5229786303305446491.post-40567879486598384272022-08-16T16:34:00.003-07:002022-08-16T16:34:30.486-07:00New books!<p>Modern Magika <br /><br /><br />6.36 to 6.37</p><p>Added Plasma damage to aburation as a possible damage to defend from</p><p>Changed the Offensive form feat tree to also punch through plasma armor.</p><p>Changed the Preciscion form feat tree to grant bonuses to attacking weapons and objects</p><p>Changed the Deflect form experties feat to allow blocking shots from the flanks.</p><p>Changed the Deflect Form master feat to allow blocking shots from any direction. </p><p>Changed leech dagger so that it immediately causes 2 bleed dice</p><p>Changed Invoking so that most schools have slightly more duration as default.</p><p>Added an Abjuration school to prevent transmutation on all objects in an area</p><p>All necromantic afflictions are permanent unless countered by conjuration</p><p>Added more explanation for how conjuration removes necromantic afflictions</p><p><b>Advanced Arms</b></p><p><b><br /></b></p><p><b>6.22.1 to 6.23</b></p><p>Changed Advanced ballistic combat helmet to Bp, and changed AP to 30</p><p>Changed plasma blades to use 1 heat per attack, 2 heat per heavy attack, and 3 heat per full attack</p><p>Changed Sickstick to SikStick</p><p></p><p>Increased AP of both Reticulated arm and combat armor</p><p><br /></p><p><b>Core</b><br /><br /></p><p>6.45 to 6.46</p><p>Corrected typos and erros</p><p>Gave Combat cut a +2 to stealth</p><p>Changed Dodge so that you can now designate 3 targets</p><p>Removed Combat Expertise and any notion of requirements for any other feats</p><p>Created Combat awareness feat</p><p>Changed sunglasses and Flash goggles to .1 lb and changed sunglasses to 2 WP</p><p>Added Locks</p><p>Changed Antiviral/bacterial to allow a bonus to recovery HP</p><p>Notated that thrown weapons can be drawn from their sheaths to attack for no combat points</p><p>Shifted the Ballistic Specialization feat</p><p>Added thrown weapons to the Projectile specialization feat</p><p>Changed Axe Mastery feat to allow for all in that cateorgy instead of a single weapon</p><p>Changed Combat Sword Mastery feat to allow for all in that cateorgy instead of a single weapon</p><p>Changed Fencing Sword Mastery feat to allow for all in that cateorgy instead of a single weapon</p><p>Changed Heavy Melee Weapon Mastery feat to allow for all in that cateorgy instead of a single weapon</p><p>Changed SPear Mastery feat to allow for all in that cateorgy instead of a single weapon</p><p>Changed Staff Mastery feat to allow for all in that cateorgy instead of a single weapon</p><p>Changed Ballstic knife to a simple weapon</p><p>Changed Escape knife to 1d2+1</p><p>Notated that Grenade Launchers can only perform single shot or potshot attacks</p><p>Reduced the cost and time of porting</p>Sweet Soul Bro !!H5XdMKmBv5Ghttp://www.blogger.com/profile/18271491336398065150noreply@blogger.com0tag:blogger.com,1999:blog-5229786303305446491.post-42043910347139976822022-07-06T15:18:00.003-07:002022-07-06T15:18:51.404-07:00Armory issues<p> Had to re-upload Armory as it was missing its entire table of contents and a few other things. Should be fixed by now. <br /><br /><br /></p>Sweet Soul Bro !!H5XdMKmBv5Ghttp://www.blogger.com/profile/18271491336398065150noreply@blogger.com0tag:blogger.com,1999:blog-5229786303305446491.post-9588165062312427402022-07-05T11:07:00.004-07:002022-07-05T11:07:36.026-07:00As usual, minor edits and fixes<p> I had to update a few rules to make them consistent with the rest of the rules, but everything should be fixed now.</p><p><br /></p><p>Please redownload, the link should be the same!</p>Sweet Soul Bro !!H5XdMKmBv5Ghttp://www.blogger.com/profile/18271491336398065150noreply@blogger.com0tag:blogger.com,1999:blog-5229786303305446491.post-14773871355309890742022-07-04T22:16:00.006-07:002022-07-04T22:16:38.716-07:00Updates People! UPDATES!<p> Here we go! Lot of love and shout outs to the team for this one. Changelog is below!</p><p><br /></p><p><br /></p><p><b>Core Rulebook</b></p><p><b><br /></b></p><p>6.44 to 6.45</p><p>Typos and errors fixed</p><p>Changed Impromptu weapons to be per combat instead of per attack.</p><p>Changed the two handed bonus and rules so that you gain at least a +1 damage bonus</p><p>Changed Forceful strike feat to grant at least a +2 damage bonus</p><p>Changed "Orator" feat's name to "Vocalist"</p><p>Changed Integral stocks so that it provides a +2 recoil reduction, and makes all weapons it's installed on medium sized</p><p>Changed detachable stock so that it provides a +1 recoil reduction, and a +1 atk bonus to single shots and double taps.</p><p>Changed inserts to 12 CP to use</p><p>Removed Sniper Rifle expert's ablity to decrease range increment.</p><p>Changed firearm single shot cost:</p><p><span style="white-space: pre;"> </span>Diminutive to Small firearms: 5 CP</p><p><span style="white-space: pre;"> </span>Medium firearms: 6 CP</p><p><span style="white-space: pre;"> </span>Large to Huge firearms: 8 CP</p><p><span style="white-space: pre;"> </span>Gargantuan and larger firearms: 9 CP</p><p>Changed pistol expert's handgun benefit to graint a +1 damage dice for all doubletaps</p><p>Changed Medium Club to 1d8</p><p>Changed Heavy club to 1d10</p><p>Changed some of the armors to accept plates by default, without having to install molle armor holders</p><p>Created a new damage: Ballistic Piercing, which is to represent armor piercing ammuntion, and added the protection to some armors</p><p>Changed Tungsten payload so that it now damages AP of armor, regardless of if that armor protects against it's damage type or not.</p><p>Changed Steel core Projectiles to ballistic piercing</p><p>Added Combat Knife, which is a piercing version of the survival knife</p><p>Added Synthetic blood packs</p><p>Changed Long term care so it's not an extra +3 HP per day but it is 3 HP per character per day</p><p>Changed stun grenades to detonate instantly upon striking a hard surface</p><p>Notated that throwing a grenade back requires a TN15 reflex save. Failure means the grenade drops at the person's feet.</p><p></p><p>Notated that the small, medium, and large molle pack bags have a native slot for armor plates.</p><p><br /></p><p><br /></p><p><b>Modern Magika</b></p><p>6.33 to 6.34</p><p>Fixed typos</p><p>Clarified some issues with the Evocation Acid Spellschool</p><p>Added the Polymermorph artifact</p><p>Added Belmont Armory artifacts</p><p>Changed Enchantment so that permanent bonuses do not stack, at all, even with non-permanent bonuses</p><p>Changed Goblins in the following ways:</p><p><span style="white-space: pre;"> </span>Removed the Improvised weapon proficency feat and the multi-tool requirement</p><p><span style="white-space: pre;"> </span>Gave Dominant Mountain Goblins Improved Initiative Feat</p><p><span style="white-space: pre;"> </span>Gave Pureblood Mountain Goblins Danger Sense Feat.</p><p>Added A space for the stylus in the spellbook</p><p>Changed the prices and yields of all of the paper for spells.</p><p>Added Gypsum paper, the best spell paper</p><p>Increased the Blast paper format to +15'</p><p>Increased Target paper's bonus to +4</p><p></p><p>Changed Beacon paper so that it's only the 1st range increment, and can only be used with spells that have a range increment.</p><p><b>Advanced arms<br /><br /></b></p><p>6.22 to 6.22.1</p><p>Multiple changes to space ship rules, please fully read the space ship rules to understand the new changes</p><p>Fixed some typos in the caseless firearms</p><p>Lots of Changes to how weapons work for spaceships</p><p>Notated that Synths can accept cybernetics like normal</p><p>Notated that microwire knives are field knives for equipment purposes as well</p><p>changed Microwire Short sword to piercing and the damage to 2d3+5</p><p>Changed M39 to Fast ROF</p><p>Changed the M7b to medium size due to the integral stock</p><p></p><p>Gave the MX, M15, M6 and M7 series of handguns optic mounts</p><div><br /></div><div><br /></div><div><b>Armory6.22 to 6.22.1</b></div><div><br /></div><div><div>1.22.1</div><div>Changed the Colt Monitor and the BAR to both firing modes instead of semi auto.</div><div>Fixed more Minor errors and wording issues</div></div><div><br /></div><div><br /></div><div>Normal spot to get it! Go get it!</div><p><br /></p>Sweet Soul Bro !!H5XdMKmBv5Ghttp://www.blogger.com/profile/18271491336398065150noreply@blogger.com0tag:blogger.com,1999:blog-5229786303305446491.post-5262481294989710912022-04-15T14:13:00.002-07:002022-04-15T14:13:32.344-07:00Typos and other minor corrections and changes on my time.<p> Books have been updated, and the changes are mostly typos, other things I missed, and minor changes.</p><p><br /></p><p>Changelogs are as follows:<br /><br /></p><p><b>ARMORY</b></p><p>1.22.1</p><p>Changed the Colt Monitor and the BAR to both firing modes instead of semi auto.</p><div><b>CORE RULEBOOK</b></div><div><br /></div><div><div>6.44 to 6.45</div><div>Typos and errors fixed</div><div>Changed Impromptu weapons to be per combat instead of per attack.</div><div>Changed the two handed bonus and rules so that you gain at least a +1 damage bonus</div><div>Changed Forceful strike feat to grant at least a +2 damage bonus</div></div><div><br /></div><div><b>ADVANCED ARMS</b></div><div><br /></div><div><div>6.22 to 6.22.1</div><div>Fixed some typos in the caseless firearms</div></div><div><br /></div><div><b>MODERN MAGIKA</b></div><div><div><div>6.33 to 6.34</div><div>Fixed typos</div><div>Clarified some issues with the Evocation Acid Spellschool</div><div>Added the Polymermorph artifact<br /><br /><br />Books are where they normally are. ENJOY!</div></div></div><div><b><br /></b></div>Sweet Soul Bro !!H5XdMKmBv5Ghttp://www.blogger.com/profile/18271491336398065150noreply@blogger.com0tag:blogger.com,1999:blog-5229786303305446491.post-63748958296449072422022-03-17T19:05:00.002-07:002022-03-17T19:05:43.667-07:00Super minor clarification in Advanced arms<p> Playtester pointed out that the curved hilt plasblade did not accurately portray it's CP increase, so I've clarified it. No update change cause this was intended.</p><p><br /></p><p>Either way, it's updated!</p>Sweet Soul Bro !!H5XdMKmBv5Ghttp://www.blogger.com/profile/18271491336398065150noreply@blogger.com3tag:blogger.com,1999:blog-5229786303305446491.post-53481121120237542142022-03-15T15:26:00.004-07:002022-03-15T15:26:32.522-07:00More Minor fixes!<p> Had to fix an issue with splash damage, fixed the character sheet and added a non calculator version.</p><p><br /></p><p>Minor things, changelog below</p><p><br /></p><p><b>Modern Magika</b></p><p><b><br /></b></p><p><b>6.33 to 6.34</b></p><p><b>Clarified how the potion slurrys work</b></p><p><b>Limited damage potions to 12d</b></p><p></p><p><b>Fixed typos</b></p><div><br /></div><div><br /></div><div><b>Advanced Arms</b></div><div><div><b>6.21 to 6.22</b></div><div><b>Cleaned up Deflect reaction language</b></div></div><div><b><br /></b></div><div><b>Core Rulebook</b></div><div><b><div>6.43 to 6.44</div><div>Corrected some issues with splash weapons</div><div>Typos fixed</div></b></div><div><b><br /></b></div><div><b><br /></b></div>Sweet Soul Bro !!H5XdMKmBv5Ghttp://www.blogger.com/profile/18271491336398065150noreply@blogger.com0tag:blogger.com,1999:blog-5229786303305446491.post-77872943118198665582022-03-05T10:51:00.001-08:002022-03-05T10:51:09.145-08:00Minor fixes<p> Wouldn't be an Ops and Tactics release without me missing something.<br /><br />The stuff's been updated. I had to fix some things in Advanced Arms.</p>Sweet Soul Bro !!H5XdMKmBv5Ghttp://www.blogger.com/profile/18271491336398065150noreply@blogger.com0tag:blogger.com,1999:blog-5229786303305446491.post-59629770663534527382022-03-05T00:59:00.005-08:002022-03-05T00:59:25.340-08:00Books are done.<p> Bam. Told you.<br /><br /><b>Core Rulebook</b></p><p>6.42 to 6.43</p><p>Changed Crossbow damages</p><p><span style="white-space: pre;"> </span>Increase damage of Light to 5d3</p><p><span style="white-space: pre;"> </span>Increase damage of medium to 7d3</p><p><span style="white-space: pre;"> </span>Increase damage of heavy to 9d3</p><p><span style="white-space: pre;"> </span>Increase damage of superheavy to 11d3</p><p>Changed cold pack to also heal plasma damage</p><p>Changed Sword specialist feat to give a +4 damage bonus when performing a thrust attack</p><p>Added Pilot to white collar</p><p>added disable device to blue collar</p><p>Removed the "medium" sized weapons at the ready from the support upgrade</p><p>Changed armor and criticals so that armor is only ignored on rolls of 16-18.</p><p>Changed Battle axe to 1d10+2</p><p>Changed Broadaxe to 1d8+2</p><p>changed hand axe to 1d6+2</p><p>Changed shortsword to 2d3+1 piercing</p><p>changed the parrying dagger's bonus to Misc defense bonus</p><p>Changed the distance rifle feats to notate that the magnified optic must be 2x or more</p><p>Changed how repairing armor is calculated</p><p>Changed disarm attack to 5 CP</p><p>Added a -2 attak penalty to arm extremity damage</p><p>Converted vehicles and lodging to capitcal system</p><p>Removed the ablkity to rent houses due to the previous change.</p><p>Changed all of the "soft" ammo so that it gets penalties against armor</p><p>Changed Wadcutter so that it provides a -50% range increment penalty</p><p>Changed Semi-wadcutter so that it provides a -30% range increment penalty</p><p>Changed Semi-wadcutters back to 10% ER</p><p>Notated that Armor stops extremity damage</p><p>Added availiblity guideline</p><p>Changed Crafted tear gas to CS gas</p><p>Changed pepper spray to 10 shots</p><p>changed bear spray to 5 shots</p><p>Removed the disarm notion that larger weapons get a bonus to disarming</p><p>Split red dots into two groups, precise and quick reticle. THe precise reticle uses the old rules. The quick reticle grants a +2 on the first range increment</p><p>Reduced Speedfeed stock to 3 WP</p><p>Changed the M26 to use saiga mags</p><p>Changed the double barrel shotguns so that Over/unders get a +1 to single shots, and Side by sides get a +3 to potshot attacks</p><p>Changed molotovs to have an AOE long term round effect</p><p>Added the caliber .30 super carry</p><p>Removed the notion that critical strikes of 16-18 bypass armor</p><p>Notated that linked ammo not in ammo boxes is limited to 50 round links\</p><p>Changed the Compact barrel upgrade to grant a -1 attack penalty to any gun that takes the upgrade</p><p>Notated that unfolding a stock makes it larger</p><p>Changed whip chain to have a max range of 15'</p><p><b>Modern Magika</b></p><p>6.32 to 6.33</p><p>Changed Levitate to have a 30 ft range</p><p>Changed suspend attacks so they can now be done for 0 CP, so you can attack and throw in the same 7 CP</p><p>Changed Suspend attacks to range increments</p><p><br /></p><p>Change Psiblades to Plasma damage</p><p>Changed Both Psiblades to 1d4+1 pow/2 damage</p><p>Changed Double bladed psiblade to 1d4+1/1d4+1 pow/2 damage</p><p>Changed standard psiblade critical strike to 11-18</p><p>Changed Double bladed psiblade critical strike to 12-18</p><p>Changed Curved psiblade critical strike to 10-18</p><p><br /></p><p>Made the following changes to Psiblade Feats</p><p><span style="white-space: pre;"> </span>Combined Double bladed psiblade profiency and standard psiblade profiency to a single feat</p><p><span style="white-space: pre;"> </span>Combined Basic Deflect and basic defense</p><p>Fixed Incantation Occupations so that they have the correct feats</p><p>Changed mithril to double numerical values of enchantments</p><p>Changed adamaninte to give a third upgrade slot</p><p>Noted that non-ballistic ammuntion can be made from magical materials</p><p>made deconstruction a base option and gave it it's own enhancement tree</p><p><br /></p><p><br /></p><p>Chanaged all Evocation spells to have both touch, or ranged touch attack, as default, except for acid</p><p>Changed acid's base cost to 1d6</p><p><br /></p><p>Removed Dual Weild Stylus</p><p>Changed Quick spell to -2 CP per effect, and reduced the cost to 4 Sp</p><p>Changed power stylus to +1 die per level, and notated that it can't be used with ranged stylus</p><p>Added Split stylus feat</p><p>Increased Adamantine plates AP to 154</p><p>Removed the Foc requirement for Engraver scribe</p><p>Reduced fluid jet to 8 units</p><p>Removed Fire burst</p><p>Removed Manipulate and blended it's effects into suspend</p><p>Renamed suspend to "Telekinetic Guidance"</p><p>Removed push and blended it's effects into Pull</p><p>Renamed pull to "Telekinect Fling"</p><p>Changed shake body to ranged touch and gave it a range increment of 20'</p><p>Changed "unbalance weapon" transmutation enhancement to affect any weapon</p><p>Changed engraving plaque to 2 WP</p><p>Removed the canvas medium</p><p>Changed the scroll CP cost to 7.</p><p>Notated that scrolls now take up 1/4th of the normal ML cost they would take up if they were a spell.</p><p><br /></p><p>Changed Transmutation's Grease base spell to last for 5 rounds, and reduced the cost to increase the time so that it's only 1 sp per round</p><p>Changed Dragonbreed's Breath weapon FOrtitide saving throw to tn12 + (Cha * 2)</p><p>Removed Dragonbreed's slow healing penalty</p><p>Moved Dragonbreed's mental limit penalty to purebloods only</p><p><br /></p><p><b>Advanced Arms</b></p><p><b><br /></b></p><p>6.20 to 6.21</p><p>Added Expletive's new space rules</p><p>Changed the Smart gun to grant a +8 Recoil reduction</p><p>Changed the plasma DR system to a shield system</p><p>Changed the time it takes for a shield to recharge to 3 turns</p><p>Changed High Efficency coolant pack to give it 30 soak</p><p>Changed extended armor coolant pack to give 15 soak</p><p></p><p>Change quick charge armor coolant pack to only give half soak, and reduced the time it takes to charge to 1 round</p>Sweet Soul Bro !!H5XdMKmBv5Ghttp://www.blogger.com/profile/18271491336398065150noreply@blogger.com0tag:blogger.com,1999:blog-5229786303305446491.post-24268828350487659632022-01-04T10:25:00.001-08:002022-01-04T10:25:21.829-08:00New Year Post<p> Still chunking away at this. New challenges in life have slowed down progress but I am still working on this thing and I will finish it. <br /><br />I swear it!</p><p><br /></p><p><br /></p>Sweet Soul Bro !!H5XdMKmBv5Ghttp://www.blogger.com/profile/18271491336398065150noreply@blogger.com1tag:blogger.com,1999:blog-5229786303305446491.post-80817776338113777342021-09-29T17:18:00.002-07:002021-09-29T17:18:15.563-07:00I'm still here<p> Wow these updates are taking forever.</p><p><br />Sorry guys.</p>Sweet Soul Bro !!H5XdMKmBv5Ghttp://www.blogger.com/profile/18271491336398065150noreply@blogger.com6tag:blogger.com,1999:blog-5229786303305446491.post-4780567592169584162021-06-07T06:48:00.002-07:002021-06-07T06:48:21.470-07:00Coming out of LTS and making some changes<p> tl;dr WE BACK.<br /><br />Expect the new space rules.</p>Sweet Soul Bro !!H5XdMKmBv5Ghttp://www.blogger.com/profile/18271491336398065150noreply@blogger.com0tag:blogger.com,1999:blog-5229786303305446491.post-14857770920139947822021-04-09T17:23:00.000-07:002021-04-09T17:23:21.280-07:00LTS Fixes<p> LTS FIX TIME!<br /><br />Basically I updated every book cause it had either some formatting, spelling, or chart errors.<br /><br />No rule changes whatsoever.<br /><br />enjoy!</p>Sweet Soul Bro !!H5XdMKmBv5Ghttp://www.blogger.com/profile/18271491336398065150noreply@blogger.com1tag:blogger.com,1999:blog-5229786303305446491.post-78265442607660350702021-04-05T04:51:00.004-07:002021-04-05T04:51:59.203-07:00New Space rules!<p> Expletive Deleted wrote these rules and they're shaping up to be pretty good!<br /><br />https://rentry.co/oatsspace<br /><br />Still on LTS, though, but these may replace the default rules in Ops and Tactics<br /></p>Sweet Soul Bro !!H5XdMKmBv5Ghttp://www.blogger.com/profile/18271491336398065150noreply@blogger.com0tag:blogger.com,1999:blog-5229786303305446491.post-62476542246419121492021-04-03T08:56:00.001-07:002021-04-03T08:56:02.929-07:00These things took me entirely too long.Alright! Here we go! I know it's been a bit of a long time but I'm here, finally, with a lot of changes and shifting and other fun things for you.<div><br /></div><div>First things first I want to address the shifting of books<br /><br />1. Armory is back. A lot of the extra gun stuff was moved to armory to make the core rulebook more palatable.<br /><br />2. The Supply drops have, as expected, been merged into the primary books(Armory and Core), as they were getting numerous and they were mostly equipment. <br /><br />3. The format was changed from a two page document to a 1 page document, as I'm pretty sure printing this game is well off the table.<br /><br />With that, here are the changelogs<br /><br /><b>Core rulebook</b><br /><br /><div>6.41 to 6.42</div><div>Merged Cartrige holder and shotshell holder to "Ammunition Holder"</div><div>Complete Reformat of the book for easier reading and referencing</div><div>Moved a LOT of the guns from the core rulebook to the Armory, as well as some of the more focused rulesets like AR-15 building and gunsmithing.</div><div>Consolidated all of the SALT books into Core and Armory</div><div>Revised Two Weapon melee and ranged fighting so that if you have both it eliminates the AoO from ranged attacks in melee range while doing a two weapon fighting attack only, but only for normal AoOs, and not for no-miss shots</div><div>Reworded Danger sense to say "Roll twice take best result"</div><div>Clarified Improvised Proficiency to note that you need to be proficient with the weapon you're improvising</div><div>Moved all of the black powder weapons from Modern magika to Core</div><div>Reclarified Occupational skills and the bonuses to match with taking occupational skills first, not last</div><div>Noted that weapons are primarily closed bolt and removed them from the gun list.</div><div>Noted that AoOs come after the action that triggered them, unless otherwise noted</div><div>Added the karambit</div><div>Changed Grapple(Thanks Consript Gary!)</div><div>Changed Civilian MREs to 3 for 1 WP</div><div>Made Perception an Auto focused skill</div><div>Added Molle Dump pouch</div><div>Made some changes to suppressors. Instead of them decreasing the check, they increase the TN cost, and made other formatting correction</div><div>Added "Improvised kit" as a way to do things without a real kit.</div><div>Emergency services "Tech use" skill focus changed to drive</div><div>Changed "Straight barrel" to "Smootheboore barrel"</div><div>Changed "Short barrel rifle" to "Shortened Rifle Barrel"</div><div>Increased Black Market cost</div><div>Changed sling steady to remove it's functionality with a bipod.</div><div>Reduced the attack bonus for supermatch grade ammo to +4</div><div>Notated that the vertical grippod's +1 bonus only works when the bipod isn't deployed</div><div>Notated that all laser sights can not be used in conjunction with any other sight bonuses</div><div>Notated that the bipod can't recieve bonuses from slings or grips when the bipod is deployed</div><div>Changed Favored caliber to "Projectile Specialization" and "Ballistic specialization"</div><div>Notated that Personal Firearms Proficency grants proficency at using firearms but not for actually having the feat </div><div>Changed painkillers to give 3 doses per purchase</div><div>Changed painkillers to give 6 doses when crafted </div><div>Changed temp HP so that when it wears off you lose the amount of HP you gained</div><div>Changed painkillers so that when you take one while under it's effects it resets</div><div>Removed "Attacking through concealment" as it's redundant</div><div>Added decimal point to rope</div><div>Changed Contractor's field bag so that it can now hold medium objects</div><div>Changed crash rescue suit so that it protects against all areas</div><div>Added The fact that Charisma now can positively or negatively affect Wealth Point Rolls</div><div>Shifted Locks so that they can now fail open(unlimited tries) or fail closed(Broken after failure of a certain level/types)</div><div>Perception is now an auto-focused skill</div><div>Added Insulated gloves to the small eletronics kit</div><div>Added water purification tablets</div><div>Added a Mess kit</div><div>Added Nasopharyngeal airway and lube to standard first aid kit</div><div>Add Wire(200') to the small demolitions kit</div><div>Made an upgrade for armor that removes all the Molle at once from an armor, to allow LBE to be worn instead.</div><div>Notated that fall damage is bludgoning damage</div><div>Increased Unemployed skills to 2</div><div>Removed notion that offhand weapons only do half POW damage</div><div>Changed the wording in single action upgrade</div><div>Changed Club martial arts so that no penalty is taken when performing non-lethal attacks</div><div>Reduced Stun gun duration to 1d3 rounds</div><div>Reduced the taser duration to 1d4 rounds</div><div>Changed surplus to 30% ER</div><div>Changed Match grade to have a -5 Damage bonus<br /><br /><b>Modern Magika</b><br /><br /><div>6.31 to 6.23</div><div>Reduced the cost of distort from 5 sp to 1 sp, decreased the increase distortion from 2sp + 1 Sp to 1 sp + 1 SP and increased the cost of make invisible from 2sp +1sp to 2sp + 2 SP</div><div>Changed The lifespan and adulthood of elves</div><div>Necromancy Changes:</div><div><span style="white-space: pre;"> </span>Changed the Metamagic feat cost of Necromancy to 1.25% from "Double" the cost</div><div><span style="white-space: pre;"> </span>Changed Bestow Weakness base effect from 5 sp to 3 Sp</div><div><span style="white-space: pre;"> </span>changed Bestow Vunerablity base effect from 5 sp to 3 Sp</div><div><span style="white-space: pre;"> </span>Changed Bestow Fatiuge base effect from 3 sp to 2 Sp</div><div><span style="white-space: pre;"> </span>Changed Increase to Exaust addon effect from 6 Sp to 4 SP</div><div><span style="white-space: pre;"> </span>Changed the increase time for fatiuge base effect to 1 SP + 1 SP per round from 3SP +1 SP per round</div><div><span style="white-space: pre;"> </span>Changed the increase time for vunerablity base effect to 1 SP + 1 SP per round from 2SP + 1 SP</div><div><span style="white-space: pre;"> </span>Changed the increase time for weakness base effect to 1 SP + 1 SP per round from 2SP + 1 SP</div><div><span style="white-space: pre;"> </span>Changed Bestow curse so that it grants a -4 to any 1 skill check from -2</div><div><span style="white-space: pre;"> </span>Changed Life Drain's SP cost to 5 SP From 7 SP</div><div><span style="white-space: pre;"> </span>Added Non-lethal damage to Vunerablity</div><div>Transmutation Changes:</div><div><span style="white-space: pre;"> </span>Changed Destablize terrain base cost to 2 SP from 5 SP</div><div><span style="white-space: pre;"> </span>Changed shift terrain base cost to 4 Sp From 7 SP</div><div><span style="white-space: pre;"> </span>Changed grease terrain base cost to 2 SP from 4 SP</div><div><span style="white-space: pre;"> </span>Changed glue terrain base cost to 2 SP<span style="white-space: pre;"> </span>from 6 SP</div><div><span style="white-space: pre;"> </span>changed spike terrain base cost to 4 SP From 7 SP</div><div><span style="white-space: pre;"> </span>changed cloud terrain base cost to 3 SP From 6 SP</div><div><span style="white-space: pre;"> </span>Changed the notation for ingots so that they can be shaped however a character wishes, so as long as it is a single shape that fits in the size category it is.</div><div>Added Non-lethal to the potion selection</div><div>Removed nearly all of the cost reduction feats for magic and put the Magical Apprentice/Journeyman/Master feats in their place</div><div>Added Combine spell(Thanks CG)</div><div>Added Toggle spell(Thanks CG!)</div><div>Removed nearly all of the cost reduction feats for psionics and put the Psionic Squire/Knight/Champion feats in their place</div><div>Removed nearly all of the cost reduction feats for incantations and put the Recieter, speaker and orator feats in their place</div><div>Notated that using enchanted items is "manipulating an object"</div><div>Removed the "Damage" part from abjuration on doubling effects and dice damage</div><div>Added Canyon orcs, a incantation race!</div><div>Changed suspend water to have a 25' range</div><div>Changed gas manipulation to have a 25' range</div><div>changed solid manipulation to have a 25' range</div><div>Added 3 new feats for Psionics<br /><br /><b>Advanced Arms</b><br /><br /><div>6.20 to 6.21</div><div>Formatting and Spelling changes</div><div>Changed the Cost of Caseless magazines to the following values:</div><div><span style="white-space: pre;"> </span>12 round .28 caseless to 1 WP for 10 mags</div><div><span style="white-space: pre;"> </span>18 round .28 caseless to 1 WP for 5 mags</div><div><span style="white-space: pre;"> </span>35 round .28 caseless to 1 WP for 3 mags</div><div><span style="white-space: pre;"> </span>40 round .40 caseless to 1 WP for 10 mags</div><div><span style="white-space: pre;"> </span>60 round .40 Caseless to 1 WP for 8 mags</div><div><span style="white-space: pre;"> </span>120 round .40 caseless to 1 WP for 4 mags</div><div><span style="white-space: pre;"> </span>5 round .20 HV caseless to 1 WP for 6 mags</div><div>Added The new feat "Coolant Specialization"</div><div>Gave the standard space suit a +4 Defense bonus</div><div>Reduced the standard space suit's armor penalty to a -5</div><div>changed standard spacesuit's weight to 45 lbs</div><div>Changed th Standard Space suit to allow for all medium and smaller weapons and all tiny and larger, with a an armor penalty</div><div>Changed the marine spacesuit to actaully allow a single mounted gun and explained how it works. Also fleshed out the rules for mounting.</div><div>Added the M15 Series handguns</div><div>Added the MX Series handguns</div><div>Added the M41A series caseless rifles</div><div>Added the M42A series caseless rifles</div><div>Added the M39 Series caseless SMG</div><div>Added the M56 Smartgun</div><div>Added the M43A caseless LMG</div><div>Added the vacuum Bubble</div><div>Added the M240 Incenrator Unit</div><div>Added Nutrient paste</div><div>Added EMP emitter</div><div>Notated that Infared is stopped by fire damage or plasma damage DR</div><div>Increased high cap M7 Series mags to 55 rounds</div><div>Added Courier Trade Goods<br /><br /><b>Armory</b><br /><div><b>1.21</b></div><div>Recreated Armory</div><div>Changed the Cobray Stand alone launcher to "large" size</div><div>Changed "Straight barrel" to "Smoothebore barrel"</div><div>Changed Short barrel rifle to Shortened rifle barrel</div><div>Moved HK11E to GPMG</div><div>Moved FN MK 48 to GPMG</div><div>Added S&W Shield Plus</div><div>Added Ruger 9 Max</div><div>Changed the GPMG's category to 8th-9th category</div><div>Changed the LMG's category to 1st-7th category</div><div>Moved 9x23 steyr to 4th category</div><div>Removed the Tec-9m</div><br /></div>As I said before, going LTS so I can work on some other projects for a change, so if there are errors please let me know and i'll take care of them!<br /><br />ALSO! One of the players/long time contrubituters is writing and unfucking the shitty Space combat rules, and I'm going to collaborate with him to probably make those rules the standard rules, after we come out of LTS.<br /><br />It's up and ready for download, so enjoy!<br /><br /></div></div></div>Sweet Soul Bro !!H5XdMKmBv5Ghttp://www.blogger.com/profile/18271491336398065150noreply@blogger.com0tag:blogger.com,1999:blog-5229786303305446491.post-14219289569476587462021-04-01T05:09:00.003-07:002021-04-01T05:09:48.345-07:00Books are done.<p> Doing a final reading before release.</p><p><br /></p><p>Is this a joke? You'll have to sit to find out.</p>Sweet Soul Bro !!H5XdMKmBv5Ghttp://www.blogger.com/profile/18271491336398065150noreply@blogger.com0tag:blogger.com,1999:blog-5229786303305446491.post-73805278038582502342021-02-28T09:35:00.000-08:002021-02-28T09:35:29.939-08:00Alright so March 1st is probably really..uh..optimistic.<p> I've more or less finished the core three rulebooks at this point, but having to remake armory has been a serious undertaking that I did not realize how big this would be.<br /><br />So yeah, not march first, but I promise you that i'm still working on this damn game.<br /><br />Also! I want to take a break after this. I've been working on this game for a very long time, basically with no real break, and I want to put Ops and Tactics into LTS mode for a little while. <br /><br /><br />What this means is that I'll be correcting spelling, grammar, and rule contradiction errors in the game but I absolutely positively will not be adding or fixing anything for at LEAST two months. <br /><br />And just so I can prove I've been working on this damn game, here are the current changelogs for core:<br /><br /></p><p><b>Core Rulebook</b><br /><br />6.41 to 6.42</p><p>Merged Cartrige holder and shotshell holder to "Ammunition Holder"</p><p>Complete Reformat of the book for easier reading and referencing</p><p>Moved a LOT of the guns from the core rulebook to the Armory, as well as some of the more focused rulesets like AR-15 building and gunsmithing.</p><p>Consolidated all of the SALT books into Core and Armory</p><p>Revised Two Weapon melee and ranged fighting so that if you have both it eliminates the AoO from ranged attacks in melee range while doing a two weapon fighting attack only, but only for normal AoOs, and not for no-miss shots</p><p>Reworded Danger sense to say "Roll twice take best result"</p><p>Clarified Improvised Proficiency to note that you need to be proficient with the weapon you're improvising</p><p>Moved all of the black powder weapons from Modern magika to Core</p><p>Reclarified Occupational skills and the bonuses to match with taking occupational skills first, not last</p><p>Noted that weapons are primarily closed bolt and removed them from the gun list.</p><p>Noted that AoOs come after the action that triggered them, unless otherwise noted</p><p>Added the karambit</p><p>Changed Grapple(Thanks Consript Gary!)</p><p>Changed Civilian MREs to 3 for 1 WP</p><p>Made Perception an Auto focused skill</p><p>Added Molle Dump pouch</p><p>Made some changes to suppressors. Instead of them decreasing the check, they increase the TN cost, and made other formatting correction</p><p>Added "Improvised kit" as a way to do things without a real kit.</p><p>Emergency services "Tech use" skill focus changed to drive</p><p>Changed "Straight barrel" to "Smootheboore barrel"</p><p>Changed "Short barrel rifle" to "Shortened Rifle Barrel"</p><p>Increased Black Market cost</p><p>Changed sling steady to remove it's functionality with a bipod.</p><p>Reduced the attack bonus for supermatch grade ammo to +4</p><p>Notated that the vertical grippod's +1 bonus only works when the bipod isn't deployed</p><p>Notated that all laser sights can not be used in conjunction with any other sight bonuses</p><p>Notated that the bipod can't recieve bonuses from slings or grips when the bipod is deployed</p><p>Changed Favored caliber to "Projectile Specialization" and "Ballistic specialization"</p><p>Notated that Personal Firearms Proficency grants proficency at using firearms but not for actually having the feat </p><p>Changed painkillers to give 3 doses per purchase</p><p>Changed painkillers to give 6 doses when crafted </p><p>Changed temp HP so that when it wears off you lose the amount of HP you gained</p><p>Changed painkillers so that when you take one while under it's effects it resets</p><p>Removed "Attacking through concealment" as it's redundant</p><p>Added decimal point to rope</p><p>Changed Contractor's field bag so that it can now hold medium objects</p><p>Changed crash rescue suit so that it protects against all areas</p><p>Added The fact that Charisma now can positively or negatively affect Wealth Point Rolls</p><p>Shifted Locks so that they can now fail open(ulimited tries) or fail closed(Broken after failure of a certain level/types)</p><p>Perception is now an auto-focused skill</p><p>Added Insulated gloves to the small eletronics kit</p><p>Added water purification tablets</p><p>Added a Mess kit</p><p>Added Nasopharyngeal airway and lube to standard first aid kit</p><p>Add Wire(200') to the small demolitions kit</p><p>Made an upgrade for armor that removes all the Molle at once from an armor, to allow LBE to be worn instead.</p><p>Notated that fall damage is bludgoning damage</p><p>Increased Unemployed skills to 2</p><p>Removed notion that offhand weapons only do half POW damage</p><p>Changed the wording in single action upgrade</p><p>Changed Club martial arts so that no penalty is taken when performing non-lethal attacks</p><p>Reduced Stun gun duration to 1d3 rounds</p><p>Reduced the taser duration to 1d4 rounds</p><div><br /></div>Sweet Soul Bro !!H5XdMKmBv5Ghttp://www.blogger.com/profile/18271491336398065150noreply@blogger.com10tag:blogger.com,1999:blog-5229786303305446491.post-78894673530314833262021-01-19T11:10:00.002-08:002021-01-19T11:10:59.010-08:00Got my office back!<p> And we're churning away! Lots of new good shit for you guys!<br /><br />I promise to finish before March 1st. Seriously. This update has been delayed way too long.</p>Sweet Soul Bro !!H5XdMKmBv5Ghttp://www.blogger.com/profile/18271491336398065150noreply@blogger.com2tag:blogger.com,1999:blog-5229786303305446491.post-63160054259069468612020-12-15T08:21:00.002-08:002020-12-15T08:21:53.861-08:00Contractor got the coof<p> My office isn't put together back yet and trying to write and edit on my laptop's single screen is an absolute nightmare.</p><p><br /></p><p><br /></p><p>So, pushing this back to febuary at the latest. I expected my office to be back completed but the coof got em.</p><p><br /></p><p>Sorry guys.</p>Sweet Soul Bro !!H5XdMKmBv5Ghttp://www.blogger.com/profile/18271491336398065150noreply@blogger.com4tag:blogger.com,1999:blog-5229786303305446491.post-11378118735501802822020-12-01T06:51:00.001-08:002020-12-01T06:51:33.200-08:00House is almost fixed<p> Also, formatting is going well! Just slow. This isn't something I can churn out like I normally do. I'm stuck taking my time and looking at how it looks and adjusting. Also with the reintroduction of Armory, I've got to format that entire book all over again.<br /><br />Expect something late Decemember/Early January?</p><p><br /></p><p>Maybe?</p><p><br /></p><p><br /></p>Sweet Soul Bro !!H5XdMKmBv5Ghttp://www.blogger.com/profile/18271491336398065150noreply@blogger.com2tag:blogger.com,1999:blog-5229786303305446491.post-28066313513642152112020-11-13T08:16:00.002-08:002020-11-13T08:16:26.011-08:00Tree fell on my house.<p> Still writing, though.</p>Sweet Soul Bro !!H5XdMKmBv5Ghttp://www.blogger.com/profile/18271491336398065150noreply@blogger.com2tag:blogger.com,1999:blog-5229786303305446491.post-60550937160390869852020-10-05T15:20:00.004-07:002020-10-05T15:20:40.620-07:00Not dead. Not done.<p>Still writing. Doing an entire format fix, more changes, and combining some books. <br /><br />Still working on it, I promise.</p>Sweet Soul Bro !!H5XdMKmBv5Ghttp://www.blogger.com/profile/18271491336398065150noreply@blogger.com2tag:blogger.com,1999:blog-5229786303305446491.post-30256169609452708562020-08-28T17:27:00.000-07:002020-08-28T17:27:45.241-07:00Had to update some things. <p> Alright! So I had to update a few things in the core rulebook and SALT 5 (I forgot to add them)<br /><br />I've added a small molle holster, specifically for small guns, that cost 1 Molle slot, and I added a tiny little bag to boot. <br /><br />I've also added a few guns I missed, in Salt 5</p><p><br /></p><p>Craft also updated FIGs 1 and 2 with some small errors and fixes, so that was also done. Everything else was ready to go.<br /><br />So they've been updated! Have at it!</p>Sweet Soul Bro !!H5XdMKmBv5Ghttp://www.blogger.com/profile/18271491336398065150noreply@blogger.com0