Friday, November 22, 2019

What in the wide blue fuck.

I don't know which one of you mad-lads did this, but I want to thank you for doing it.

It shows me that ever since I started this stupid crazy thing that there's been at least one other person who's enjoyed it, especially enough to actually go through BGG and fill out everything.

So, if you're reading this, thanks. I seriously appreciate it.

Friday, October 25, 2019

A change of plans.

Spiderbot's on hold until I write a real module for this game.

Something I've seen requested and the question I get most often is "What do I use this for? How do I use this game?" And with the first module basically being a corregraphed gunfight, I'm going to look at writing a module that's more in line with actually using the game, rather than just "look, here be gunfights!

It's going to be Resident Evil Themed, so look for it soon.

Tuesday, October 8, 2019

Obligatory "I'm not dead i'm working" post

So, what's down the pipeline!

Minor Error fixes for Core rulebook, nothing crazy that'll change how the game works, but look for them.

Also, SALT PACK 2 is in the works as well.

After salt pack comes the reformatted spiderbot

After that comes GAINS, and we seriously start working on the setting for the system.

After that? I don't know. I'm probably done by then.

Wednesday, September 11, 2019

Ghost edit and an update to SALT vol 1

Just updated and fixes some spelling issues in core rulebook, some spelling errors, and some overlooked errors. Ghost edit, no version change

Also, the SALT pack was updated, so please download! More new guns!

Thursday, September 5, 2019

Some rules stability and the return of Spiderbot

Alright! So I've decided I'm not going to fuck with the rules anymore, at least try not to.

What this means is that the rules are, and should be stable for a long time. #booksaredone

I'm doing this because I want to actually put out a new version of spiderbot. Since we have pretty much everything one could ask for in a modern RPG(Character sheets, beastiary, core rulebook, etc), this project is beoynd done and I need some stablity in both guns and rules so that I can add all this shit to spiderbot to make it useable.

So, if you were planning on printing it out, download the zip file, and do so, because I'm not fucking with it for a long time, and I shouldn't need to.

Tuesday, September 3, 2019

Few mistakes in the SALT pack, FIG2 and the Core Rulebook

Just a quick update. I had some formatting I had to fix in all three of these books(Thank's craft, for the FIG2), and they've been updated, however minorly.

So re-grab them and keep playing!

Wednesday, August 28, 2019

Release time!

Here we go!

here's the latestest release of Ops and Tactics!

I did a few changes so I'll start off with what's new:

1. SALT pack: Which is a renaming of the "Supply drops". Just a small few things I felt like adding. I expect it to be critiqued so I may ghost edit it if I find some things incorrect

2. Character sheets: Westley revised the PDF sheet that was written by JD, giving it calculations and is now form fillable. It's in the zip file

3. I've removed a lot of the individual downloads because most people were getting confused and were either missing things, so instead the only download available is the zip file. Seperate from this are the previous version(5th and 4th Edition), and SQUATS, which you can download for yourself


Core Rulebook
6.29 to 6.30
Gave the Agram-2000 a pistol grip
Fixed the Armsport 2700's lack of double barrel
Removed one Mas-49
Clarified what kind of bayonet is on the SKS-45
Removed the perils of using poison rules
Added Temp ranges
Swapped the dom/recessive descriptions in the race making
Changed parka, overcoat, and coats so that they more directly help sitting in the cold
Changed some of the motorcyle names to be more consistent
Added "Concussive" damage to extremity damage
Changed surface vehicle operation slightly

Changed price of Colt delta elite and colt government 1911

Modern Magika

6.19 to 6.20
Corrected some Errors with the example spells
Changed Dragonbreed in the following ways
Increased their DR to 3
Reduced the breath weapon use from 1 hour to 5 minutes
Changed fire breath duration effect to 1d3+1 or until extinguished
Changed cold breath duration effect to 1d3+1
Changed the reflex save to save for half damage to TN8 + Ranged attack
Changed Hill Dwarves in the following ways
Gave them the feat Favored type (Slashing) for free at 1st level
They can not be inebriated
Changed Cave Dwarves in the following ways
They can not be inebriated

Advanced Arms
6.14 to 6.15
Changed Polarans in the following ways
Gave polarnas a fast healing ability based on their climate or if they're wearing their chill collar
Gave dom/pure polarans the second wind feat for free at 1st level

Gave pure polarans the Forgiving damage feat for free at 1st level

Other than that, that's all we've got for now! Enjoy it and feel free to hit me up either here or at!