Thursday, March 5, 2020

Another Book Push just before my game!

once again, my great editors found a few more errors so I decided to just increment new versions for AA and MM and post another ghost edit for Core

Below are the changelogs, and I Should be leaving the books alone for a little while. But we'll see.

So, yeah.

As usual, below are the changelogs!


(Ghost Edit) Notated that a chainsaw can not accept contact upgrades

Advanced Arms

6.18 to 6.19
Changed Microwire chainsaws so they can't accept upgrades on their contacts
Increased Rebreather's time to 4 hours

Reduced Emergency Air mask's time to 3 hours

Modern Magika

6.25 to 6.26
Corrected bandage toss premade spell
Made a note that ranged attacks in spells use the "Ranged attack roll" and "Thrown explosive" rules for hitting and missing

Clarified what some of the very important terms are for a lot of the magics.

As usual, email me at, or post here! I try to answer these emails as fast as possible!

And feel free to grab them!

Monday, March 2, 2020

More ghost edits to fix more things

More ghost edits as the players keep finding small errors

Also, BOTH FIGs were changed as well, so if you have those it's probaby best to download the full stack again.

Most of the ghost edits were minor spelling/notation, but I did change how a variant rule works, the overpen annd missed shots, works, against AP and armor, and overpening cover.

AA also got updated but it's mostly minor notations and things of that notion. Not game breaking in the slightest.

They're updated, go grab em!

Thursday, February 27, 2020

A ghost edit is upon us

Some players found a really weird edge case in two aspects so I had to correct it.

Ghost edits are below

Core Rulebook

(Ghost Edit) SHield warriior's requiroement for archiac weapon Proficiency was removed

(Ghost Edit) Added the G43 in battle rifles due to edge case not being able to use it as one.

This was just for the core rulebook. Everything else is fine for now.

Tuesday, February 25, 2020

Monthly update, and you know, some more news

Alright! Craft updated the FIGs and I had to update the books so new books!

Firstly, some news.

I've decided to (Finally) discontinue support of the versions 5e and 4e because no one plays them anymore and no one cares. They've been up for years and I've yet to get a single question, point, sudgestion, or anything on them. Letting them die.

Secondly, We have a public discord! It's here!

Come join us!

Changelog is below!

Core Rulebook

6.33 to 6.34
Added Wounding radius for the various other thigns that have wounding radius
Corrected grammar and spelling issues
Changed the "Knocked prone" rule to use the identical DC of the explosive that can be knocked prone
Changed handaxe damage to 1d6+1
Gave the FNp90 an optics rail and changed it's stock to synthetic
Changed the licensing system in the following ways
M&P has been split into Weapons and explosives, and chemicals and narcotics.
Illegal now has to be purchased per single item, and no longer rolls down like the rest
Changed the SMG gunsmithing to 6th category max
Doubled the value one gets from base save bonuses COP for 1st level

Modern Magika
6.24 to 6.25

Changed Engraver scribe to allow people to engrave spells for other people and also tattoo other people

Advanced Arms
6.17 to 6.18
Added some more legal upgrades for plasmasmithing

Changed the hidden ranged weapon elarm so that it can only be purchased in single fire


So what craft told me is that he changed some creation structure with how Sentiens gain feats. To quote

"The first one is that I changed how Sapient type creatures/monsters gain feats. It is now 1 feat per every two Hit Dice after the first. (Any creatures this would have effected were updated according.)
The second one is notation in the description of Outsider type monsters. Due to their nature as basically supernatural creatures, I have denoted that the GM may determine if such a creature would be able to bleed or not if not otherwise denoted in the creature's profile."

The books are posted! Go get them!

Friday, January 31, 2020


Good Evening!

I'd like to present to you all SALT 3! This one is a bit different since I wanted to do some things for Shotshow, but there really didn't reach out to me all that much that I felt intresting or was of noteworthy that couldn't already be made in the game.

There are some intresting additions, and they are in.

I also promised the homebrewers that I'd take and look through a bunch of things they made and add them to the game if I found them suitable, so SALT 3 contains two new calibers, .280 Brit, and 6.5 Creedmore, as well as guns for both of them. Both of these calibers, and the guns were made by a homebrewerer called BlackGhost, and he's been credited as of such.

Blackghost was the originator of the second iteration of the Text sheet, and he's made a third, and a third and a half, and a Rich Text Format, as well. All of these are in the zip file.

So, I aslo had to make some quick changes in release for this salt. Below are the changelogs to AA and Core. MM didn't get changed.

Core Rulebook
No change to Number, but ghost edits below.

(Ghost edit) Changed the AWP magazines to 5:1/10:2 due to the Salt 3 upgrade and magpul
(Ghost edit) allowed a user to create stripper clips for any caliber. at a worse cost than the premades

(Ghost Edit) Changed the FAQ on how armor works

Advanced Arms
6.16 to 6.17

Added in Expletive's suit patch and armor upgrade

As always, go download it!

Also, I removed the text based character sheet and incorporated it into the giant zip file.

Thursday, January 16, 2020

New post! Modern magika update!

Magika update!

6.23 to 6.24
Added Magical material armor plates.

That's all.

Yes, seriously.