Tuesday, December 1, 2020

House is almost fixed

 Also, formatting is going well! Just slow. This isn't something I can churn out like I normally do. I'm stuck taking my time and looking at how it looks and adjusting. Also with the reintroduction of Armory, I've got to format that entire book all over again.

Expect something late Decemember/Early January?


Monday, October 5, 2020

Not dead. Not done.

Still writing. Doing an entire format fix, more changes, and combining some books. 

Still working on it, I promise.

Friday, August 28, 2020

Had to update some things.

 Alright! So I had to update a few things in the core rulebook and SALT 5 (I forgot to add them)

I've added a small molle holster, specifically for small guns, that cost 1 Molle slot, and I added a tiny little bag to boot. 

I've also added a few guns I missed, in Salt 5

Craft also updated FIGs 1 and 2 with some small errors and fixes, so that was also done. Everything else was ready to go.

So they've been updated! Have at it!

Tuesday, August 25, 2020


 Had to fix some things in Core Rulebook and the Salt 5!

As usual!

But it's done, go grab it!

New release with some new stuff!

 So, this is my monthly(Sorta monthly?) Update that was pioneered with some of the hardcore OaTS players.

Changelog is below!

Core Rulebook

6.40 to 6.41 

Changed Sap to Non Lethal Damage

Added the Shotgun Ace Feat

Added the Rifle Ace Feat

Added the Rifle Master Feat

Added the Shotgun Master Feat

Added the Shotgun Ace Feat

Added the Shogun Savant Feat

Added the Rifle Savant Feat

Changed the Rifle/SMG string to requiore Rifle Reloading

Added USP .45 12 rounder magazines

Added USP .40 16 rounder magazines

Added USP 18 9mm rounder magazines

Added 17 rounder P30/VP9 magazines

Completely rewrote how gunshots are heard

Expounded upon suppressors and made three levels for them.

Gave the L34A1 a threaded barrel

Added Marker rounds for training(And games? Paintball Anime Arc?)

Changed how Reactions work

Modern magika's text was also updated to make things more clear for some things, but no actual rules were updated.

Same for Advanced arms.

There's also a new SALT! it's tiny, but it has my new favorite thing: Molle backpacks. Go check it out!

FIGs updated by craft, and the Combat Ops module was also updated by Craft. All in all, enjoy it!

Monday, July 20, 2020

The perverbial "I ain't dead" Post!

Lotta stuff going on with me, but I'm still writing!

As always, I have some new hotness for you all, so here we go!

As a note! All FIGS and SALTS have been updated so grab em all!

As always, stay healthy, and stay safe. If you can't stay safe, stay dangerous.

Changelog is below!

Core Rulebook
6.39 to 6.40
Added a point in the GM section about giving BV for roleplay
Changed all notions of "Not affected by Error Range due to ammunition." To "Not affected by Error Range from ammunition."
Changed Tranqulizer rifle to large
Moved the mounts for helmets so that you can mount things to Helmets for 3 WP.
Notated that the Taurus Millenium 111(Currently known as the G3C) can take Sig P226 9mm magazines
Notated that the Taurus Millenium 140 can take Sig P226 40 magazines

Modern Magika
6.29 to 6.30
Added a magical camera and magical microphone for divination's spellschool
Added a Trace cantrip for up to 8 hours to divination

Advanced Arms
6.19 to 6.20
Added the following line to Synthetics: Synthetics that are reduced to -1 CHP or below do not suffer from the Dying condtion, and do not need to be stabilized. Any time a synthetic would be Dying, they are Disabled instead.