Tuesday, August 1, 2017

Release Pains

Alright ladies and gents.

So It has been brought to my attention a couple of formatting errors and things that I missed(As usual), so what I have done is recreated and rereleased the books. There are no actual ERRORS with the game, just a few things missing. The rules have not changed at all and there is nothing to add, but I didn't see a point going through another release to fix a few formatting errors.

The fillable sheet also had some residual errors in the code, so I've gone and fixed that one too


Wednesday, July 26, 2017

RELEASE DAY!

Today is a release day! I've been sitting on these for awhile so I think they're ready to go! Check the download!

Also! The character sheets now are form fillable and useable! So check those out too!

Modern Magika

6.05 to 6.06
Somehow I fucked up the numbering. Fixed that.
Corrected
Changed Spellcasting so that you can overwrite your old spells, like a harddrive.
Clarified the distance one can be away from their spells and still cast them
Changed Conjuration in the following ways:

Teleporting someone hostile is a ranged touch
You can't make portals where someone is occupied

One exit of the portal must be within 5 ft of the caster(Can increase, with SP)


Advanced Arms

6.06
Removed the AI from the Skiff(It was a mistake)
Fixed errors in Spaceships
Removed the requirement to point weapon mounts, they now function as the default, where you orient the weapons when they are installed
Changed Sublight engines so that they scale with size.
Changed Firearm formatting to the new style of formatting
Aded the notion that shields will be down for at least one round
Changed "Hiring requirements" to "Job Change requirements" to make it more clear
Changed Removed Tactical Plasma rifle reload and patched it into the current reloader feats

Removed all of the tactical plasma feats and instead tied them into Shotgun, Rifle, and handgun reloader feats in Core


Core Rulebook

6.08 to 6.09
Corrected issues with the colt Lighting and thunderer(They're DA guns, not SA guns)
Changed 44 Henry to 2d6+1, making it's recoil -2
Changed the 44-40 to 1d10+5, making it's recoil -5
Changed 6.8 SPC to 5d4+3 , making it's recoil -6 and moved it to intermediate rifle
Gave the Greatsword a 10 ft reach
Changed Integral stock to PDW/Handgun ONLY
Changed HE launched to concussive only
Increased cover bonuses.
Changed formatting to make firearms easier to read.
Made numerous modifcations to the concealiblity of firearms to provide a more diverse set of concealable spans that were current
Added Minishells to shotguns
Changed the shotgun Quote
Changed the notion of "integrated" to "permanent" to avoid confusion. permanent objects on firearms can't be removed.
Consolidated the Rifle and shotgun feats so that they are all one kind of feat and removed some of the "Tactical" reload notions that was being pointed at
Changed all notions of "Fixed barrel" to "Break Barrel"
Increased Sling steady feat to +2
Increased all Saving throw feats to +4
Combat Throw increased to +3
Changed magnum shells so it reduces 1 per 3
Removed the Ablity for a wax slug to take the benefits of a slug barrel
Added the Advanced Combat sight in the 3.1-6x range.
Added the Gripod, a vertical foregrip/bipod hybrid
Clarified Text for Contolled shot Feat
Clarified SNiper rifle, DMR and AMR expert feats saying that they only get the reduction when using a rifle with a magnified optic.
Doubled the ammount of primers you get per box
Corrected the painkiller issue so that you can't give it to people with CHP, but no XHP
Increased the ammount a spray bandage bottle heals to 1d3
Increased Wrist wrap bonus to damage to +3
Added the Sig P320 Family, as they won the XM17 Contest
Added the Model 27 Registered Magnum
Added PM-63 RAK
Added PM-84 Glaubery
Added the Schmidt Rubin Model 1911 Rifle and carbine
Added Sig 510
Added CZ 528
Added Browning A bolt bolt action shotgun
Lost count of the guns. Removed the gun counter.
Changed "Hiring requirements" to "Job Change requirements" to make it more clear
Made the following Changes to attacks:

Burst Fire: Increased 2r to CRP-2 and 3r to CRP-4
Autofire: Increased to CRP-7
Double Tap: Increased to CRP-3
Slamfire: Increased 2r to CRP-4 and 3r to CRP-5
Bumpfire: Increased to CRP-8

Changed The following Ranged Weapon Upgrades:

Ported Barrel: Now negates Recoil by 1 instead of granting a +1 Bonus
Match Barrel: Added Machine pistols to the list of possibles to receive the upgrade.
Compensator: Now Negatates recoil by 2 instead of granting a +2 bonus
Muzzle Brake: Now Negates recoil by 3 instead of granting a +3 Bonus
Bipod: Grants a +3 attack bonus when used.
Detailing: Grants a +5 Bonus to all presence checks, and even huge weapons get the bonus now.(Gold plated Anti-material rifle FTW)

Fixed stock: Now Negates Recoil by 2 instead of granting a +1 attack to multishot attacks
Synthetic stock: Now increases Recoil by 2 instead of granting a +1 attack to multishot attacks
Buffer stock: Now Negates Recoil by 5 instead of granting a +3 attack to multishot attacks
Detatchable Stock: Now Negates Recoil by 2 instead of granting a +1 attack to multishot attacks
Speedfeed stock: Now Negates Recoil by 2 instead of granting a +1 attack to multishot attacks
Integral STock: Now Negates Recoil by 1 instead of granting a +1 attack to multishot attacks

Vertical Foregrip: Now Negates Recoil by 1 instead of Granting a +1 attack to multishot attacks

Magazine Foregrip: Now Negates Recoil by 1 instead of Granting a +1 attack to multishot attacks

Sunday, July 23, 2017

This formatting thing is taking forever!

I promise you i'm not dead.

But! I am still working. The reformatting of the guns is taking longer than I expected, and I still need to go and fix some issues with the character sheet.

Otherwise, eveything's rolling as normal!

As always, feel free to email me at opsandtactics@gmail.com for any request, questions or comments!

Also I may start a pateron soon, just to see if there's any interest in me continuing to work on this thing.

Tuesday, June 27, 2017

Character sheets

ALRIGHT YOU FUCKERS!

So I fininally fished the VERY FIRST PART of the character sheets. This should be enough to play games without magic.

Yes, I'm working on the magic parts. And They will be done "Whenever". Sometime before the end of the year.


But yes, I'm not dead, the character sheets are up on the blog. I'm also posting them to the website.

These are primarily meant to be used for printing, BUT I am working on making them form fillable, so Hold onto your butts for that part.

Also, they are added to the big zipped folder. So you can grab that too.

Monday, May 22, 2017

The project isn't dead. I promise.

Sorry for the long radio silence. I've been working(Real job) and it's not giving me much time to work on the game. But There's aslo been a major change.

So I'm changing the format of how the firearms appear in the book, taking the "Standard equipment" and merging them with the rest of the chart so it's a one stop shop. Not my idea, given to me by a contributor.

Second thing: Character sheets are nearing completion, but the core rulebook's stuff comes first. There are a LOT of guns to reformat. It's..frustrating.


Also, I'm using this to actually make modifcations on stats for some guns because when I created the gunlist I didn't know/own any guns. I'm not a veteran of guns, so Shit's being changed.

Email me for any questions!

Wednesday, April 5, 2017

AN issue with SQuATS

I forgot to actually update the rules that apply in Squats to actually match what was in the core rulebook.

So I updated those few rules. Feel free to download!

Friday, March 24, 2017

New Release!

So there's a bunch of stuff that got changed. There's a new release out!

The changelogs are below!

Core Rulebook
6.06 to 6.07
Reviewed by Purple! As such lots of fixes.
Removed the ablity to "Take 16 or 18" and replaced it with roll stacking.
Changed TN values and times for various skills
Removed Dilletante
Gave "Unemployed" the ablity to take any skill and a single feat.(For being unemployed!)

Removed all the archetypes, and replaced it with a more streamlined "classless" system.
Removed all of the tallents and made most of them into Feats.
Made modifications to the rules to denote "Archetyal skills" to "Focused skills" and crossarchetype skills to "Unfocused skills"
Added Tannerite
Added "Sticks of dynamte" For throwing!
Removed the "Unarchetype" and the "Abnormal" as they are no longer required.
Recalcuated how Expirence points, leveling, and skill points are given out, thus eliminating the need for a hard level stop.
Removed the Variant rule "Level 5+"
Revised some of the checks for Perception, so gunshots are easier to hear
Changed the way the Crafting skill works, so a failure jsut means it takes more time and supplies to create a thing.
Added the ablityu to actually make bombs in Demoloitons
Added more skill features in PResence, and Speechcraft, based on the former charismatic's tallents
Removed Combat Sheath from Modern Magika and placed it in Core
Removed the "Higher attack means more damage" rule
Changed Pistol Grip and the folding stock so that they are more inline with one another.
Clarified close combat rules for shotguns.
Allowed stand alone Grenade launchers to actually take stock upgrades
More faithfully represented some stand alone grenade launchers
Changed the critical rule so that if you're wearing a helmet that stops the damage it isn't an automatic critical
Increased Sprayfire to 4 CP
Removed all of the BABs on feats
Took the SMG and Machine pistol Feat tree and condensed into the PDW feat tree.
Clarified multi damage dice with alternate types of ammo
VERY SLIGHTLY simplified grapple. But not by much.
Changed The RPG7 so that it can use multiple types of Rockets now
Added the SMAW, and allowed it to use multiple types of rockets
Added aformentioned Rockets(HEDP, HEAT, Frag and Thermobaric)
Added a "Backpack pouch" for Molle
Fixed a quirk where you could potentially spam pava/spray to blind someone for multiple turns(+10) so that they were blinded and could not fight


Modern Magika
6.02 to 6.03
Fixed format erros
Removed Combat Sheaths and placed them in Core Rulebook
Removed the chart for Stylus and replaced it with the formula for damage
Removed Goblins from the Selectable Races
Added a feat "Spoken Spell" That allows you to cast a spell for 6 or less SP withotu writing it down.

Changed All elves in the following ways:

Removed the weapon size penalties

Gave them a Recoil Modifier penalty due to their fraility.(-3 For high, -3 for forest, and -3 for Desert)


Added the item "Neural Inhibitor", that allows you to actually arrest people with Mental limit by removing their mental limit.

Advanced Arms
6.05

Changed Kandari so that they have a recoil penalty instead of a "Weapon size restriction"