Thursday, September 11, 2014

Complete Standstill

So, SD 12 is causing me to bottleneck and I'm at a complete standstill.

So I'm going to take a break from SD12 and writing as a whole since I'm getting real tired of this damn Supply drop, and there is a bunch of other things I WANT to write but I can't beacuse I havent' finished what I started.

So break on. Watch this space for when I go off break and finish SD12.


Wednesday, July 30, 2014

HIATUS OFFICIALLY OVER

I'm BACK TO WORK, BITCHES!

And I promise I will finish Procedural guns before August ends, mostly cause I have more fun supply drops and ideas that I want to write now!

But I promised that one anon i'd do it, so I'm doing it.

It will be done when it's done!


Wednesday, July 16, 2014

I'm not dead, I'm jsut taking a break!

Lotta shit goin' on. So I'm takign a break on writing. I'm not done writing, I'll most likely start writing again around august.

I needed a break!

Thursday, May 29, 2014

Major Fucking Update.

So! Everything Got updated! I combed through and fixed all of the errors that the anonymous poster gave to me. So go download them!

Short List for those that don't care what got changed, but just care which books got changed:

Core Rulebook
Armory
Modern Magika
Advanced Arms
Supply Drop 1
Supply Drop 3
Supply Drop 6
Supply Drop 7
Supply Drop 8
Supply Drop 9
Supply Drop 11

Changelogs and errors listed

Core Rulebook

4e 1.18 to 1.19
Corrected A ton of errors, spelling and game wise
Reduced the CP cost to Drawing a weapon from both holster and mexican carry, manipulating a item, and pulling items from bags, boxes, MOLLE and other storage containers.
Split up "Holstering and drawing" and gave holstering a weapon a CP cost of 4
Changed Tactical Draw Feat benefits to 1 CP and 3 CP, for holster and mexican carry.
Changed Quickdraw Attack Feat's benefits from 8 CP for the attack to 5 CP.
Changed Recoil management Feat from +1 to +2

Armory

1.08
Major Error fixes
Added the Kriss Vector
Added the Sauer WW2 Pistol
Added the Mauser HsC pistol
Added the M1919 and moved the A2 to WW2

Modern Magika

1.09
Corrected a ton of errors
Changed Werewolves so that they can attempt to be cured once every 30 days.

Advanced Arms
1.03 to 1.04
Corrected a Ton of errors


Things that are probably mistakes


Core
----

Great Sword is too heavy. http://www.thearma.org/essays/2HGS.html
Changed

Assault Lever Shooter and Assault Pump Shooter still have short feat descriptions
Changed

Improved Reflexive Martial Arts is missing its short feat description
Changed

Blind Sense short & full descriptions disagree slightly about the effect (3/4 v. 1/2)
Changed

Knockout Punch feat short & full feat descriptions are almost entirely different
Changed

Assault Rifle Expert short description says -50 Combat Points to clear a jammed weapon
Changed

The long descriptions for the three explosive feats don't mention mortars
Changed

In the Athletics skill, the description for climbing mentions AC instead of defense
Changed

In the Athletics skill, the description for catching a falling person mentions AC instead of defense
Changed

Presence skill mentions Dexterity bonus to AC
Changed

Speechcraft skill mentions ability to attempt to feint again at the end
Changed

Medical services description is missing the word medical
Changed

Description for Fanning attack has "if the attack is successful" repeated
Changed

Burrow description for creatures is missing the word costs
Change

Monkey doesn't have a touch defense listed
Changed

Small Monstrous Spider only has d8 listed for HD
Changed

Owl has its ability scores under the skills listing
Changed

Shark doesn't have a BV
Changed

Tiny viper doesn't have a size/type given or a BV
Changed

7.65 longue is spelled lounge in several places
Changed

Cases, Huge Rifle, .338 Lapua is spelled Laupa
Changed

Cases, Huge Rifle, 56-56 Spencer is spelled Spenser
Changed

Blinded condition mentions Dexterity bonus to AC
Changed

Dazed condition mentions AC instead of Defense
Changed

On the ammo cost table .338 Lapua Magnum is spelled Laupa
Changed

Craft (Chemical), Tear gas only has one Damage given
Changed

Ordinaries says that they have random starting HP, and then a few lines down says that they receive the standard set HP
Changed

Ranged Weapon Upgrades, Optics, Night Vision Sight description implies ability to purchase unmagnified, but no such listing exists on the upgrade table
Changed. Removed the ability to 6.1-9 and shifted everything up from 1.1

Trail Ration description says that the given cost is for 8, but the table says the cost is for 12
Changed

Armory
------

The World War I Sub-Machine Guns table has disappeared between 1.06 and 1.07
Readded. Don't know what happened here.

Gewehr 41 is located on the World War I rifle table, instead of World War II
Changed

7.65 longue is spelled lounge in several places
Changed

.32 S&W appears to be missing an entry on the ammo damage table AND ammo cost table
No guns are Chambered in this caliber. Removed.

7.92x33mm Kurz appears to be missing an entry on the ammo cost table
Added

7.5x54mm French appears to be missing an entry on the ammo cost table
Added

7x57mm Mauser appears to be missing an entry on the ammo cost table
Added

20x102mm appears to be missing an entry on the ammo cost table
Added
.30-30 Winchester appears to be missing an entry on the ammo cost table
Added

6.8mm Remington SPC appears to be missing an entry on the ammo cost table
Done on Purpose

.52 Ball appears to be missing a cost per ball entry
Done on purpose. The price is listed in core. Added anyway.

.25 ACP on the damage table has a comma with nothing after it
changed

7.63x25mm Mauser is in both the 4th and 5th ammo categories
Changed

7.62x25mm Tokarev is in both the 4th and 5th ammo categories
Changed

No space after the comma between .32 Rimfire and .31 Ball on the damage chart
Changed

On some of the period specific ammo damage tables, .380 ACP is listed as 9x18mm Kurz, while the ammo cost table lists it as 9x17mm Kurz
Changed

On the ammo cost table .338 Lapua Magnum is spelled Laupa
Changed

Mossberg 505 Youth (.410) is listed on both the cheap and mid-range sporting shotgun tables
Removed From Mid range

Kel-Tec KSG has its range measured in ounces
Changed

Beretta Silver Pidgeon should be spelled Pigeon
Changed

A few of the black powder firearms have a notation of 3, but there isn't a note for that.
Changed

.45 S&W doesn't appear to be in an ammo category
Added

The 5th ammo category has .38 WCF listed, was this supposed to be .32 WCF?
Changed

.17 Remington doesn't appear to be in an ammo category
Changed

7.92x33mm Kurz doesn't appear to be in an ammo category
Changed

7.5x54mm French doesn't appear to be in an ammo category
Changed

7x57mm Mauser doesn't appear to be in an ammo category
Changed

6.8mm Remington SPC doesn't appear to be in an ammo category
9th Category.

12.7x108mm doesn't appear to be in an ammo category
Changed

6mm Lee Navy doesn't appear to be in an ammo category
Changed

7.92x57mm Mauser doesn't appear to be in an ammo category
Changed

A few of the machine pistols say that they use an SSP magazine, was this supposed to be an SPP magazine?
Changed

The H&K MP5SD-N2 is listed as using 9x19mm, but also says that it uses MP5/10 magazines.
changed

The H&K MP5/10A5 is listed as using 10mm Auto, but also says that it uses MP5 magazines.
Changed

Modern Magika
-------------

Pistol Crossbow, the first sentence of the description is cut off
Changed

The Enchantment melee weapon upgrade description says it costs 1 WP per SP, but the table says 2 WP per SP
Changed

Animated Object, improved speed mentions speed instead of Combat Points multiple times
Changed

Colossal Animated Object has CR instead of BV
Changed

Fire Wisp has CR instead of BV
Changed

Gargoyle has a period before the comma in its Combat Points listing
Changed

Goblin has Combat Points given in feet
Changed
Man-'o-war, Giant has Combat Points given in feet
Changed
Man-'o-war, Giant has CR instead of BV
Changed
Medusa has Combat Points given in feet
Changed

Medusa doesn't have their melee attack given
Done on Purpose, Medusa is a sentient and this is a base Attack bonus for any weapon it uses.

Medusa has a semi-colon at the end of its size/type
Changed.

Sasquatch has Combat Points given as Speed and feet
Changed

Sasquatch has CR instead of BV
Changed.

Sasquatch aren't given any ability scores
Yes it does.

Satanic Ichor has Combat Points given as Speed and feet
Changed

Scorpion HD has HD after the colon
Changed

Scorpion has Combat Points given as Speed and feet
Changed

Scorpion doesn't have its fighting space listed
Changed

Toxic Sludge doesn't have a size/type given
Changed

Human Skeleton doesn't have a size/type given
Changed
Yeti aren't given any ability scores
Changed.

Human Zombie doesn't have anything listed for feats
Done on purpose. Human zombies lose all their feats when they turn into zombies.

Advanced Arms
-------------

Investigate and Law Enforcement Occupation, the second instance of LPMKII is spelled P MKII
Changed.

Investigate and Law Enforcement Occupation, the second instance of LPMKII says Laser Pistol Handgun instead of just Laser Pistol
Changed

ShokStick is spelled ShikStick in the description
Changed

On the melee crafting table, ShokStick is listed as ShockStick
Changed

Bio Sensor Travel Case, Technology Use is missing DC before the number
Changed

Cryo Case description is spelled croygenic instead of cryogenic
Changed

Shaped Emitter, "[...]purely an ascetic change[...]" should be spelled aesthetic
Changed

Colored Emitter, "[...]purely an ascetic change[...]" should be spelled aesthetic
Changed

Spiderbot, Grenade Harness upgrade seems to be missing "on command", near the beginning of the second sentence.
Changed

Supply Drop 1
-------------

.50 GI doesn't appear to be in an ammo category
.500 WE doesn't appear to be in an ammo category
.500 S&W Magnum doesn't appear to be in an ammo category
.500 S&W Special doesn't appear to be in an ammo category
.45 Win Mag doesn't appear to be in an ammo category
.44 AMP doesn't appear to be in an ammo category
All Added.

Supply Drop 3
-------------

Descriptive text for sniper rifles is cut off at the end
Changed

Supply Drop 7
-------------

Hydrokinesis water shield has an enhancement for the amount of time the shield lasts, but doesn't mention the base duration.
Changed

Supply Drop 11
--------------

Colored Emitter, "[...]purely an ascetic change[...]" should be spelled aesthetic
Changed

=============================================================
=============================================================


Things that may have been done on purpose

Core
----

Improving Ability Scores still mentions leveling up as an ability increase
Wording Changed

Multi-Archetype Characters mentions leveling up as an ability increase
Wording changed

Occupations mention that choosing an Archetype skill that is already counted as an Archetype skill grants a bonus, but what that bonus is appears to be unspecified
Added the bonus to the wording

Rifle Pump Gunner has Carbine Rifleman instead of Assault Rifleman as a prerequisite
Changed

Anti-materiel Rifle Expert does not list Anti-materiel Rifleman as a prerequisite
Changed

Athletics skill mentions using Acrobatics skill for swim check
Changed

In the Athletics skill, the description for catching a falling person calls it an Athletics check but switches to calling it a Climb check in the same paragraph
Changed

In the Craft skills, Acids and Bases are listed under both Craft (Chemical) and Craft (Pharmaceutical)
Done on Purpose

The services table has an entry for bribery and legal services, but neither has a description
Done on Purpose

Cats have fly (good) in their movement
Changed

Under Ordinaries it mentions that they get ability score increases like PCs do
Text modified.

The Giant man-'o-war has an entry in both the core and Modern Magika
Done on Purpose

It appears that some of the available ammo types (cased and shell) weren't given payload costs for reloading
Done On Purpose

The Flare Gun, Flare Ammunition, and Flare Grenade all mention a Reflex check instead of a Reflex Save
Changed

Armory
------

There doesn't appear to be payload costs for reloading the new cased and shell ammo types
Done On purpose

There doesn't appear to be a note for the Nagant M1895 revolvers that says that they can be used with a suppressor
Changed

Gewehr 43 is only listed as a sniper rifle, it should also have standard rifle version
Done on Purpose

Modern Magika
-------------

Enchantment spellschool mentions what "enchantments" from each other spellschool may be used.  I think you mean enhancement.
Changed.

Vampire (Template), Ability Scores, INT WIS and CHA have only a dash, does this indicate no change or are the numbers missing?
No change. Done on Purpose

The Troll, Bugbear, Etoile, and Mongolian Death Worm don't have an advancement listing, is it missing or do they not have one?
Done on Purpose.

Advanced Arms
-------------

There doesn't appear to be payload costs for reloading the new cased ammunition
Done On purpose.

Spiderbot, Injector Bite Upgrade says "[...] draw from this as a resistor for [...]", I think you mean reservoir
Changed.

Kandari, Languages, the beginning of the second sentence seems to be cut off
Changed.

Medium armor, HEM Tactical Vest, seems to be called Powered Tactical Vest on the armor table
Changed

Medium armor, Charged Tactical Vest and Powered Tactical Vest appear to have the same stats
While the statline is identical, the text shows their differences.

Supply Drop 8
-------------

Pesh and Nirvana appear to be missing a WP cost
Changed

Supply Drop 9
-------------

Both Strike Power Cant and Strike Speed Cant are named Damaging Strike
Changed


Sunday, May 25, 2014

Big Ass List of Errors

Still writing, but a funny thing happened. While hanging out and chatting on irc, someone I'd never met before suddently posted to me a giant list of errors and possible errors in Ops and Tactics.

All of it.

Every single book.

They wish to remain anonymous, but I do want to give them a shoutout and a big thank you because this is as close to an editor i'll get for free.

So! I'm going to be going down the line of these errors and fixing them one by one, so look for pretty much EVERY book, INCLUDING THE SUPPLY DROPS to be updated, so you guys can go redownload them!

After that, it's back to working on procedural guns!

Thanks again, and I'm still writing!

Tuesday, May 13, 2014

I'm not dead!

Had some issues with employment, currently looking, but in my free time I've been working on supply Drop 12, as well as some ideas for supply drop 13.

My current idea is to have muskets and blunderbusses for SD13, as well as a variant rule that uses feats in an interesting new way!

Look for it! I refuse to give up!

Sunday, March 30, 2014

Wanted to see how fast I could cobble something up...

So, late night chatting with some of my players, one of them suggested I make an offshoot of the psiblades, making them heavier, more powerful, and using plasma, as opposed to psionic power.

Seeing no reason to not do this(Besides the fact that I didn't want to update AA AGAIN),  I did.

Behold! Plasma Blades and a new Supply drop! Thanks to Boots for helping me write this one.

And yes, I am still working on the procedural guns, which will include firearms, lasguns, and plasguns.

Be patient, it's coming. I promise.