Friday, April 8, 2016

Website is down

Website's down.


Will get it up as soon as possible, but I may have to change hosting.

Will keep you posted here!

Also, feel free to download the books here!

Thursday, April 7, 2016

NEW UPDATE! I LIED! DEAL WITH IT! OATS AIN'T DEAD!

Alright, so I did lie about quitting.

After a 6 month playtest, I found a very big thing that was wrong with ops and Tactics that I did indeed have to fix.

There was no reason to stick with the smaller calibers. There was simply no payoff to not going with the biggest caliber one could handle.

In the real world, there are a bunch of tradeoffs, but the primary one is recoil.

And seeing how I already had recoil rules, I just tweaked them a little bit, and made them standard.


I also included some of the other variant rules, like firearms actions(They're core now, play with them!) that will increase or decrease the attack bonus or Combat point cost.

So because of this, nearly every book got updated, which means yes, you will have to download all the books again,

Sorry.

In other news! I am currently working on a secret project that will make Playing OaTs on the computer even easier: Spiderbot. I'm writing a program that will assist in a lot of the doing, creating, and character stuff, in Ops and Tactics. It's still in it's infancy, but the program works somewhat and I'm adding more to it. Don't expect it anytime soon, but expect it.

It's slated to be a windows program.

I'll also try to include all of the fun things that spiderbot, the ruby bot, has as well.

SO GO DOWNLOAD IT AND PLAY!


Wednesday, March 9, 2016

I had to fix something

I know I said I was done, and I am, but my playtester noticed something with the recoil variant rule, that was confusing, so I clarifed it in the GM compendium!

I also added bonuses for the type of the caliber you're using, so no longer will 8d2 do the same kind of recoil as 8d8!

So yeah. That changed.

Wednesday, March 2, 2016

Switching to Unity

Fuck Game Maker, and fuck it's bullshit language.


So we're switching to unity.

Also picked a art style: pixel!

I will be transferring the art to the books as well, becasue it's easy.

We're also looking for a pixel artist. Inquire at opsandtactics@gmail.com



Saturday, February 27, 2016

FINAL MAJOR UPDATE

Here it is! The final tweaks and releases for Ops and Tactics!

The changelogs are below

Modern Magika

1.18
Changed all of the "No armor for Psion" feats to light or no armor.
Added Armor Points to all Conjuration Spells so that you're no longer unlimited armor
Added Elemental Damage to Strike Cant

Gave a way to make telekinetic damage lethal

Core Rulebook

5e 1.05 to 1.06
Changed the Charismatic's Tallents so that they fit more in the modern universe, and that they're a tiny bit more balanced
Changed The defnition of a few statuses to more aling with the real world
Changed the Fast's Evsaion from No damage to 1/4th Damage
Spelling, oversight, and forgotten-to-include rule changes.

Changed Shooting in the head to immediately cause Core Damage(I thought I already did this!)


Armory

1.18
Corrective edits
Gae the M16 and the M4 series of rifles Bayonet lugs
Included the information to reload various cartriges


Advanced Arms

1.11 to 1.12
Corrective edits.
Probably some other stuff I forgot to record down in my changelog.


Other books

SD 1, and 6, as well as SP 3 and 2 got changed to include the reloading information for the various calibers.

GM Compendium got updated as well, for some minor things.

So go download it!

Monday, February 22, 2016

The Next Step

Good eveing/morning/Afternoon.

I just wanted to say that I'm quite thankful for all of the support, suggestions, and criticisms that have been put forth with Ops and Tactics.

I want to mention some honorable Mentions before I go on with my announcement

Boots: You have been indispensable in writing these books. I thank you for all your contribuiton

Druin: Magic would not be useable without your mathematical input.

Spindly: Your stylistic choising has been a very good, and necissary framework for a lot of the rules, and I thank you

/tg/: I wouldn't have finished this project without all of the input, and trolling that was given to me.

/k/: Guns. That is all.

Every Playtester: I can not thank you enough for putting up with my bullshit, and I'm glad for all the good times, the bad times, and the suggestions.

I'm quite happy to announce that I am ending the development of Ops and Tactics, right after the latest upgrade.

I know I've said that I'm finished a lot of times, but I mean it this time. Now this doesn't mean I won't do some necessary fixes, or tweak some rules, or fix some spelling, or even add some new guns as they are released.

But this does mean that the rules, the core ruleset, and everything encompassing it, is finished.

This means I won't be making any more major changes, any major upgrades, or any major rule-changes to the system. 5th edition is the final edition.

I'm also pleased to announce that today, I am going to start work on the Ops and Tactics Computer RPG video game.

Details are sketchy, and I'm working with some of my core people, so it absolutely positively won't suck.

As I said before, the Ruleset and the Rulebook PDF for Ops and Tactics will always be free for use, and modification and all that shit(Just don't sell it ). That won't change.

If there's any specific questions you want to ask me, feel free to email me using the blogger contact, or emailing me directly at opsandtactics@gmail.com

I have one more update, and then I'm going to leave well enough alone, and I thank you for joining me in this long ass journey to fix the sins of the forefather.