Friday, October 14, 2011

Third edition is done!

Third edition is done and out! Below is the changelog!


O&T D20 1.00 to Ops and Tactics Third Edition 1.00
Fixed Sweepfire notation
Deleted empty pages
Changed Marksman shot to a +10
Added a few guns
Consolidated Forgery into Craft(Visual Art)
Added Tranqulizer Gun
Added matches
Made it a little easier to improve one's self
Changed Damage system from pure Hit points to a Wounds and Vitality system
Removed Meticlous Feat
Modified Prizefigher Special ability
Removed Ablity increase per 3 levels
Removed Navigate Skill
Removed Guide Feat
Changed how Double magazine clips work
Changed Double magazine clip stealth penalty
Added DeerSlayer Shotgun
Removed Bull Rush feat
Added a bunch of ROssi Rifles
Added Slingshot
Added Tigtened drawstring for bow ugrade
Added Master Sniper Shot Feat
Added Lever Shooter Feat
Added Pump Gunner Feat
Added Mozambique Drill master Feat
Added Heavy Handed Handgun Feat
Added Rifle clubber Feat
Added Skilled Magazine user Feat
Added Skilled Speedloader User Feat
Added Skilled Stripper clip user feat
Added Sling Steady feat
Added No-miss shot attack
Added Mortars
Changed Vehicle Combat so that it has two phases, a movement phase and an attack phase
Added Handgun Expert Feat
Added SMG expert Feat
Added Assualt Expert Feat
Added Shotgun Expert Feat
Added Distance Rifle Feat
Added Machine Gun Expert Feat
Added Handgun Specialist Feat
Added SMG Specialist Feat
Added Distance Rifle specialist Feat
Added Shotgun Specialist Feat
Added Machine Gun Specialist Feat
Added Explosive Weapons Specialist Feat
Added Assualt Specialist Feat
Added 12.7x108mm caliber
Added DHsK Heavy machine Gun
Made the System "Print Ready"
Added A few more vehicles

Thursday, October 6, 2011

3rd Edition

Just a little check in for those that read this damn thing.

So I'm well into 3rd Edition's works, and I've I decided on some major things.

1. 3rd Edition is a FULL Readthrough and change
2. I'm opening my mind again to ideas, and I've already changed some major things
3. 3rd Edition will be the edition I'll be using for the Ops and Tactics Video Game.
4. There will be more guns. Don't act suprised.
5. I'm not going to include "Advanced Classes" or "Presitege Classes" Or anything like that.

A note on Prestige and Advanced Classes

The reason I'm not going to be including Presitege or advanced classes, is because their job can be taken(And done quite better, in my humble opinion), by feats. In most D20 based games, the advanced classes serve as a way to majorly break the rules, as opposed to feats, which allow you to minorly break the rules.

This can be easily remedied by just having scaling feats.

The second job of Prestige classes is to give a character more HP. I changed how HP is worked and distributed, so that's pointless for Ops and Tactics Third.

And another job of Prestiege classes is to show that a character is "Beoynd" the basic classes.

Again, not the real focus of Ops and Tactics, so another reason to throw them out. I feel they limit characters, so I tossed it out.

There's still quite a bit of work to be done, but I'll release Ops and Tactics Third 1.00 As soon as I'm done.

I promise.