A new supply drop! This one is tiny, however. It's about snipers. How to play one, how to GM one, and a few upgrades that are benefical to them.
Oh and there is a few new upgrades, that are in it, AND I added them in rules and ammo.
SO GO DOWNLOAD IT! :D
Tuesday, December 30, 2014
Thursday, December 25, 2014
An update to core on Chrismas!
Merry Chrismas motherfuckers. Here's the changelog!
4e 1.20 to 1.21
Moved Hobbyist from SD6 to the core rulebook, and increased the skill threshold to 2.
Gave Adventurer two occupational skills
Changed Exotic Melee Weapons to give two weapons, instead of one.
Fixed error in adventurer that said "Exotic weapon proficiency" instead of "Exotic Melee Weapon proficiency"
Gave blue collar two occupational skills
Gave Criminal Simple Weapon SPecialist feat
Gave Doctor two occupational skills
Gave EMS two occupational skills
Gave Entrepeneur two occupational skills
Gave Investigative two occupational skills
Gave Law Enforcement two occupational skills
Gave Technican two occupational skills
Gave White collar two occupational skills
Changed all the "Skill feats" To give the skill as an archetypal skill and a +2 if you don't have it as an archetypal feat, and a +4 if you do.
Removed the "talent trees" for all archetypes, and changed the talents
changed toughness to +4 ehp and +1 chp
4e 1.20 to 1.21
Moved Hobbyist from SD6 to the core rulebook, and increased the skill threshold to 2.
Gave Adventurer two occupational skills
Changed Exotic Melee Weapons to give two weapons, instead of one.
Fixed error in adventurer that said "Exotic weapon proficiency" instead of "Exotic Melee Weapon proficiency"
Gave blue collar two occupational skills
Gave Criminal Simple Weapon SPecialist feat
Gave Doctor two occupational skills
Gave EMS two occupational skills
Gave Entrepeneur two occupational skills
Gave Investigative two occupational skills
Gave Law Enforcement two occupational skills
Gave Technican two occupational skills
Gave White collar two occupational skills
Changed all the "Skill feats" To give the skill as an archetypal skill and a +2 if you don't have it as an archetypal feat, and a +4 if you do.
Removed the "talent trees" for all archetypes, and changed the talents
changed toughness to +4 ehp and +1 chp
Oh, and because I took it out of SD6, I updated SD6 too.
It's a celebration, bitches!
Wednesday, December 24, 2014
Updated Credits
I updated the credits and fixed some minor, non game-breaking errors in Armory, MM, advanced arms, and a few of the supply drops.
Feel free to download if you'd like.
Oh! And I'm working on fixing the tallents, since they suck.
Feel free to download if you'd like.
Oh! And I'm working on fixing the tallents, since they suck.
Wednesday, December 17, 2014
MORE SUPPLY DROPS AND HINTS FOR MORE
So I'm posting two more supply drops! The 1st is augmentations! For body parts and stuff.
The 2nd is some guns, some weird ones, some big ones, and some new ones.
It's on the blog, and the website, go get em!
Edit: So I forgot completely to tell people what I'm working on next.
I'm going to start working on some tactics books, detailing basic squad tactics, helps and hints for those less tactically challenged, and things like that.
My first book is the one that's most needed; The Sniper's book. How to play one, how to GM for one. And some very helpful information on how to play one.
The 2nd is some guns, some weird ones, some big ones, and some new ones.
It's on the blog, and the website, go get em!
Edit: So I forgot completely to tell people what I'm working on next.
I'm going to start working on some tactics books, detailing basic squad tactics, helps and hints for those less tactically challenged, and things like that.
My first book is the one that's most needed; The Sniper's book. How to play one, how to GM for one. And some very helpful information on how to play one.
Website's back up!~
The website is back up and running, for those that were watching it for new updates!
So you can download them from there now, if you'd like.
So you can download them from there now, if you'd like.
Wednesday, November 26, 2014
Some issues with ARMory
There were two errors I HAD to correct in armory, and as such update it.
The first was issues with some rifles using M14 mags when they really use AR-10 mags(Minor, I kow)
and the other was the full auto-only stens, when in fact all stens were select fire. Crafty britts.
The armory is updated, get it while it's hot.
The first was issues with some rifles using M14 mags when they really use AR-10 mags(Minor, I kow)
and the other was the full auto-only stens, when in fact all stens were select fire. Crafty britts.
The armory is updated, get it while it's hot.
Tuesday, November 25, 2014
Oh one more thing!
I changed the text file for character sheets so go download that too.
Also the current character sheet is out of version and I'll fix it when I get around to it.
Also the current character sheet is out of version and I'll fix it when I get around to it.
The actual update Post
Alright, so I was stuck in a rut with the procedural guns thing so instead of it being a supply drop(It had long since become too long to qualify as one anyway) I'll just release it as it's own book.
Now onto the updates and changelogs!
Core changelog:
4e 1.19 to 1.20
Changed .357 Magnum to 3d4+3
Changed back to OGL
Now onto the updates and changelogs!
Core changelog:
4e 1.19 to 1.20
Changed .357 Magnum to 3d4+3
Changed back to OGL
.357 magnum is way too..weak..for what it is so I gave it a little boost.
Armory:
1.09
Changed .357 Magnum to 3d4+3
Changed .445 Webley to 3d4+1
Consolidated 8x57mm Mauser and 7.92x57 mauser to the same, and gave it the damage 5d6+5
Same For the webley, and I was pointed out by one of my /k/ bros that those two calibers are actually the same, so there's no reason to have both denotations.
Modern Magika:
1.10
Addded Stylus and feats that govern them
Removed Etoile, Acid Rainer, Charred one, Dread Tree, Doom hag and Invisible stalker from the monster list for due to possible issues with IP fraud.
The IP fraud is just a preemptive thing since I'm starting to actually show this sytem to people in the industry. Don't want to get sued.
Now, Styluses are the major highlight for this update. It has been brought to my attention that while the magic system is awesome and all that, there's no real way to do JUST magic, so a mage ends up having to also fight with a gun or a melee weapon or something like that. Styluses change that. They give a mage the ability to fling a spell(however weak and tied to their magical competency and level) that does a little damage, and has unlimited use. And some feats to help it out.
New Supply drop! SD12
What's in it? Muzzleloading guns and Aetherweapons!
Now, muzzleloaders allow a mage to finally enchant and otherwise use magic on guns, since these are simple enough to accept it.
Aetherweapons are rods, wands, and staves that accept spells and can be used and cast by anyone.
Also! A fixing of a major issue with Supply drop 7:
So it's also been brought to my attention that SD7 was abit..limiting on what you could use. Instead of using the elements, I simply used "Types" like fluids and plasma, to represent things, allowing for a more expansive use of psionic powers, instead of just being stuck using water, or earth, or the like.
That's really all that changed. Look for more supply drops, and I'll finish the procedural guns....
...eventually..
But if someone emails me about it i'll put it back to the top of the list.
That's all for now!
NEW RELEASE SLATED LATER THIS DAY
So I've puhed past the block and Ive been writing a few thigns and I'm writing more things but for now you'll get this:
A new Supply Drop!
A reconfigured supply drop!
An update to Core!
An update to MM!
An update to Armory!
Look for it soon!
A new Supply Drop!
A reconfigured supply drop!
An update to Core!
An update to MM!
An update to Armory!
Look for it soon!
Thursday, October 30, 2014
Still here.
Just wanted to throw a post up on a few thigns.
First and foremost I'm not giving up, but school is a bitch and there's no time to write, but I will start writing when I get the winter break off.
Secondly, I missed a few guns(And a caliber I actually like) so I'll have a supply drop that focuses on weird revolvers and that caliber I like.
And thirdly, YALL SEND ME SOME DAMN EMAILS, I WANT TO HEAR WHAT YOU GUYS WANT TO SEE
Thanks for reading as always!
First and foremost I'm not giving up, but school is a bitch and there's no time to write, but I will start writing when I get the winter break off.
Secondly, I missed a few guns(And a caliber I actually like) so I'll have a supply drop that focuses on weird revolvers and that caliber I like.
And thirdly, YALL SEND ME SOME DAMN EMAILS, I WANT TO HEAR WHAT YOU GUYS WANT TO SEE
Thanks for reading as always!
Thursday, September 11, 2014
Complete Standstill
So, SD 12 is causing me to bottleneck and I'm at a complete standstill.
So I'm going to take a break from SD12 and writing as a whole since I'm getting real tired of this damn Supply drop, and there is a bunch of other things I WANT to write but I can't beacuse I havent' finished what I started.
So break on. Watch this space for when I go off break and finish SD12.
So I'm going to take a break from SD12 and writing as a whole since I'm getting real tired of this damn Supply drop, and there is a bunch of other things I WANT to write but I can't beacuse I havent' finished what I started.
So break on. Watch this space for when I go off break and finish SD12.
Wednesday, July 30, 2014
HIATUS OFFICIALLY OVER
I'm BACK TO WORK, BITCHES!
And I promise I will finish Procedural guns before August ends, mostly cause I have more fun supply drops and ideas that I want to write now!
But I promised that one anon i'd do it, so I'm doing it.
It will be done when it's done!
And I promise I will finish Procedural guns before August ends, mostly cause I have more fun supply drops and ideas that I want to write now!
But I promised that one anon i'd do it, so I'm doing it.
It will be done when it's done!
Wednesday, July 16, 2014
I'm not dead, I'm jsut taking a break!
Lotta shit goin' on. So I'm takign a break on writing. I'm not done writing, I'll most likely start writing again around august.
I needed a break!
I needed a break!
Thursday, May 29, 2014
Major Fucking Update.
So! Everything Got updated! I combed through and fixed all of the errors that the anonymous poster gave to me. So go download them!
Short List for those that don't care what got changed, but just care which books got changed:
Core Rulebook
Armory
Modern Magika
Advanced Arms
Supply Drop 1
Supply Drop 3
Supply Drop 6
Supply Drop 7
Supply Drop 8
Supply Drop 9
Supply Drop 11
Changelogs and errors listed
Core Rulebook
4e 1.18 to 1.19
Corrected A ton of errors, spelling and game wise
Reduced the CP cost to Drawing a weapon from both holster and mexican carry, manipulating a item, and pulling items from bags, boxes, MOLLE and other storage containers.
Split up "Holstering and drawing" and gave holstering a weapon a CP cost of 4
Changed Tactical Draw Feat benefits to 1 CP and 3 CP, for holster and mexican carry.
Changed Quickdraw Attack Feat's benefits from 8 CP for the attack to 5 CP.
Changed Recoil management Feat from +1 to +2
Armory
1.08
Major Error fixes
Added the Kriss Vector
Added the Sauer WW2 Pistol
Added the Mauser HsC pistol
Added the M1919 and moved the A2 to WW2
Modern Magika
1.09
Corrected a ton of errors
Changed Werewolves so that they can attempt to be cured once every 30 days.
Advanced Arms
1.03 to 1.04
Corrected a Ton of errors
Things that are probably mistakes
Core
----
Great Sword is too heavy. http://www.thearma.org/essays/2HGS.html
Changed
Assault Lever Shooter and Assault Pump Shooter still have short feat descriptions
Changed
Improved Reflexive Martial Arts is missing its short feat description
Changed
Blind Sense short & full descriptions disagree slightly about the effect (3/4 v. 1/2)
Changed
Knockout Punch feat short & full feat descriptions are almost entirely different
Changed
Assault Rifle Expert short description says -50 Combat Points to clear a jammed weapon
Changed
The long descriptions for the three explosive feats don't mention mortars
Changed
In the Athletics skill, the description for climbing mentions AC instead of defense
Changed
In the Athletics skill, the description for catching a falling person mentions AC instead of defense
Changed
Presence skill mentions Dexterity bonus to AC
Changed
Speechcraft skill mentions ability to attempt to feint again at the end
Changed
Medical services description is missing the word medical
Changed
Description for Fanning attack has "if the attack is successful" repeated
Changed
Burrow description for creatures is missing the word costs
Change
Monkey doesn't have a touch defense listed
Changed
Small Monstrous Spider only has d8 listed for HD
Changed
Owl has its ability scores under the skills listing
Changed
Shark doesn't have a BV
Changed
Tiny viper doesn't have a size/type given or a BV
Changed
7.65 longue is spelled lounge in several places
Changed
Cases, Huge Rifle, .338 Lapua is spelled Laupa
Changed
Cases, Huge Rifle, 56-56 Spencer is spelled Spenser
Changed
Blinded condition mentions Dexterity bonus to AC
Changed
Dazed condition mentions AC instead of Defense
Changed
On the ammo cost table .338 Lapua Magnum is spelled Laupa
Changed
Craft (Chemical), Tear gas only has one Damage given
Changed
Ordinaries says that they have random starting HP, and then a few lines down says that they receive the standard set HP
Changed
Ranged Weapon Upgrades, Optics, Night Vision Sight description implies ability to purchase unmagnified, but no such listing exists on the upgrade table
Changed. Removed the ability to 6.1-9 and shifted everything up from 1.1
Trail Ration description says that the given cost is for 8, but the table says the cost is for 12
Changed
Armory
------
The World War I Sub-Machine Guns table has disappeared between 1.06 and 1.07
Readded. Don't know what happened here.
Gewehr 41 is located on the World War I rifle table, instead of World War II
Changed
7.65 longue is spelled lounge in several places
Changed
.32 S&W appears to be missing an entry on the ammo damage table AND ammo cost table
No guns are Chambered in this caliber. Removed.
7.92x33mm Kurz appears to be missing an entry on the ammo cost table
Added
7.5x54mm French appears to be missing an entry on the ammo cost table
Added
7x57mm Mauser appears to be missing an entry on the ammo cost table
Added
20x102mm appears to be missing an entry on the ammo cost table
Added
.30-30 Winchester appears to be missing an entry on the ammo cost table
Added
6.8mm Remington SPC appears to be missing an entry on the ammo cost table
Done on Purpose
.52 Ball appears to be missing a cost per ball entry
Done on purpose. The price is listed in core. Added anyway.
.25 ACP on the damage table has a comma with nothing after it
changed
7.63x25mm Mauser is in both the 4th and 5th ammo categories
Changed
7.62x25mm Tokarev is in both the 4th and 5th ammo categories
Changed
No space after the comma between .32 Rimfire and .31 Ball on the damage chart
Changed
On some of the period specific ammo damage tables, .380 ACP is listed as 9x18mm Kurz, while the ammo cost table lists it as 9x17mm Kurz
Changed
On the ammo cost table .338 Lapua Magnum is spelled Laupa
Changed
Mossberg 505 Youth (.410) is listed on both the cheap and mid-range sporting shotgun tables
Removed From Mid range
Kel-Tec KSG has its range measured in ounces
Changed
Beretta Silver Pidgeon should be spelled Pigeon
Changed
A few of the black powder firearms have a notation of 3, but there isn't a note for that.
Changed
.45 S&W doesn't appear to be in an ammo category
Added
The 5th ammo category has .38 WCF listed, was this supposed to be .32 WCF?
Changed
.17 Remington doesn't appear to be in an ammo category
Changed
7.92x33mm Kurz doesn't appear to be in an ammo category
Changed
7.5x54mm French doesn't appear to be in an ammo category
Changed
7x57mm Mauser doesn't appear to be in an ammo category
Changed
6.8mm Remington SPC doesn't appear to be in an ammo category
9th Category.
12.7x108mm doesn't appear to be in an ammo category
Changed
6mm Lee Navy doesn't appear to be in an ammo category
Changed
7.92x57mm Mauser doesn't appear to be in an ammo category
Changed
A few of the machine pistols say that they use an SSP magazine, was this supposed to be an SPP magazine?
Changed
The H&K MP5SD-N2 is listed as using 9x19mm, but also says that it uses MP5/10 magazines.
changed
The H&K MP5/10A5 is listed as using 10mm Auto, but also says that it uses MP5 magazines.
Changed
Modern Magika
-------------
Pistol Crossbow, the first sentence of the description is cut off
Changed
The Enchantment melee weapon upgrade description says it costs 1 WP per SP, but the table says 2 WP per SP
Changed
Animated Object, improved speed mentions speed instead of Combat Points multiple times
Changed
Colossal Animated Object has CR instead of BV
Changed
Fire Wisp has CR instead of BV
Changed
Gargoyle has a period before the comma in its Combat Points listing
Changed
Goblin has Combat Points given in feet
Changed
Man-'o-war, Giant has Combat Points given in feet
Changed
Man-'o-war, Giant has CR instead of BV
Changed
Medusa has Combat Points given in feet
Changed
Medusa doesn't have their melee attack given
Done on Purpose, Medusa is a sentient and this is a base Attack bonus for any weapon it uses.
Medusa has a semi-colon at the end of its size/type
Changed.
Sasquatch has Combat Points given as Speed and feet
Changed
Sasquatch has CR instead of BV
Changed.
Sasquatch aren't given any ability scores
Yes it does.
Satanic Ichor has Combat Points given as Speed and feet
Changed
Scorpion HD has HD after the colon
Changed
Scorpion has Combat Points given as Speed and feet
Changed
Scorpion doesn't have its fighting space listed
Changed
Toxic Sludge doesn't have a size/type given
Changed
Human Skeleton doesn't have a size/type given
Changed
Yeti aren't given any ability scores
Changed.
Human Zombie doesn't have anything listed for feats
Done on purpose. Human zombies lose all their feats when they turn into zombies.
Advanced Arms
-------------
Investigate and Law Enforcement Occupation, the second instance of LPMKII is spelled P MKII
Changed.
Investigate and Law Enforcement Occupation, the second instance of LPMKII says Laser Pistol Handgun instead of just Laser Pistol
Changed
ShokStick is spelled ShikStick in the description
Changed
On the melee crafting table, ShokStick is listed as ShockStick
Changed
Bio Sensor Travel Case, Technology Use is missing DC before the number
Changed
Cryo Case description is spelled croygenic instead of cryogenic
Changed
Shaped Emitter, "[...]purely an ascetic change[...]" should be spelled aesthetic
Changed
Colored Emitter, "[...]purely an ascetic change[...]" should be spelled aesthetic
Changed
Spiderbot, Grenade Harness upgrade seems to be missing "on command", near the beginning of the second sentence.
Changed
Supply Drop 1
-------------
.50 GI doesn't appear to be in an ammo category
.500 WE doesn't appear to be in an ammo category
.500 S&W Magnum doesn't appear to be in an ammo category
.500 S&W Special doesn't appear to be in an ammo category
.45 Win Mag doesn't appear to be in an ammo category
.44 AMP doesn't appear to be in an ammo category
All Added.
Supply Drop 3
-------------
Descriptive text for sniper rifles is cut off at the end
Changed
Supply Drop 7
-------------
Hydrokinesis water shield has an enhancement for the amount of time the shield lasts, but doesn't mention the base duration.
Changed
Supply Drop 11
--------------
Colored Emitter, "[...]purely an ascetic change[...]" should be spelled aesthetic
Changed
=============================================================
=============================================================
Things that may have been done on purpose
Core
----
Improving Ability Scores still mentions leveling up as an ability increase
Wording Changed
Multi-Archetype Characters mentions leveling up as an ability increase
Wording changed
Occupations mention that choosing an Archetype skill that is already counted as an Archetype skill grants a bonus, but what that bonus is appears to be unspecified
Added the bonus to the wording
Rifle Pump Gunner has Carbine Rifleman instead of Assault Rifleman as a prerequisite
Changed
Anti-materiel Rifle Expert does not list Anti-materiel Rifleman as a prerequisite
Changed
Athletics skill mentions using Acrobatics skill for swim check
Changed
In the Athletics skill, the description for catching a falling person calls it an Athletics check but switches to calling it a Climb check in the same paragraph
Changed
In the Craft skills, Acids and Bases are listed under both Craft (Chemical) and Craft (Pharmaceutical)
Done on Purpose
The services table has an entry for bribery and legal services, but neither has a description
Done on Purpose
Cats have fly (good) in their movement
Changed
Under Ordinaries it mentions that they get ability score increases like PCs do
Text modified.
The Giant man-'o-war has an entry in both the core and Modern Magika
Done on Purpose
It appears that some of the available ammo types (cased and shell) weren't given payload costs for reloading
Done On Purpose
The Flare Gun, Flare Ammunition, and Flare Grenade all mention a Reflex check instead of a Reflex Save
Changed
Armory
------
There doesn't appear to be payload costs for reloading the new cased and shell ammo types
Done On purpose
There doesn't appear to be a note for the Nagant M1895 revolvers that says that they can be used with a suppressor
Changed
Gewehr 43 is only listed as a sniper rifle, it should also have standard rifle version
Done on Purpose
Modern Magika
-------------
Enchantment spellschool mentions what "enchantments" from each other spellschool may be used. I think you mean enhancement.
Changed.
Vampire (Template), Ability Scores, INT WIS and CHA have only a dash, does this indicate no change or are the numbers missing?
No change. Done on Purpose
The Troll, Bugbear, Etoile, and Mongolian Death Worm don't have an advancement listing, is it missing or do they not have one?
Done on Purpose.
Advanced Arms
-------------
There doesn't appear to be payload costs for reloading the new cased ammunition
Done On purpose.
Spiderbot, Injector Bite Upgrade says "[...] draw from this as a resistor for [...]", I think you mean reservoir
Changed.
Kandari, Languages, the beginning of the second sentence seems to be cut off
Changed.
Medium armor, HEM Tactical Vest, seems to be called Powered Tactical Vest on the armor table
Changed
Medium armor, Charged Tactical Vest and Powered Tactical Vest appear to have the same stats
While the statline is identical, the text shows their differences.
Supply Drop 8
-------------
Pesh and Nirvana appear to be missing a WP cost
Changed
Supply Drop 9
-------------
Both Strike Power Cant and Strike Speed Cant are named Damaging Strike
Changed
Short List for those that don't care what got changed, but just care which books got changed:
Core Rulebook
Armory
Modern Magika
Advanced Arms
Supply Drop 1
Supply Drop 3
Supply Drop 6
Supply Drop 7
Supply Drop 8
Supply Drop 9
Supply Drop 11
Changelogs and errors listed
Core Rulebook
4e 1.18 to 1.19
Corrected A ton of errors, spelling and game wise
Reduced the CP cost to Drawing a weapon from both holster and mexican carry, manipulating a item, and pulling items from bags, boxes, MOLLE and other storage containers.
Split up "Holstering and drawing" and gave holstering a weapon a CP cost of 4
Changed Tactical Draw Feat benefits to 1 CP and 3 CP, for holster and mexican carry.
Changed Quickdraw Attack Feat's benefits from 8 CP for the attack to 5 CP.
Changed Recoil management Feat from +1 to +2
Armory
1.08
Major Error fixes
Added the Kriss Vector
Added the Sauer WW2 Pistol
Added the Mauser HsC pistol
Added the M1919 and moved the A2 to WW2
Modern Magika
1.09
Corrected a ton of errors
Changed Werewolves so that they can attempt to be cured once every 30 days.
Advanced Arms
1.03 to 1.04
Corrected a Ton of errors
Things that are probably mistakes
Core
----
Great Sword is too heavy. http://www.thearma.org/essays/2HGS.html
Changed
Assault Lever Shooter and Assault Pump Shooter still have short feat descriptions
Changed
Improved Reflexive Martial Arts is missing its short feat description
Changed
Blind Sense short & full descriptions disagree slightly about the effect (3/4 v. 1/2)
Changed
Knockout Punch feat short & full feat descriptions are almost entirely different
Changed
Assault Rifle Expert short description says -50 Combat Points to clear a jammed weapon
Changed
The long descriptions for the three explosive feats don't mention mortars
Changed
In the Athletics skill, the description for climbing mentions AC instead of defense
Changed
In the Athletics skill, the description for catching a falling person mentions AC instead of defense
Changed
Presence skill mentions Dexterity bonus to AC
Changed
Speechcraft skill mentions ability to attempt to feint again at the end
Changed
Medical services description is missing the word medical
Changed
Description for Fanning attack has "if the attack is successful" repeated
Changed
Burrow description for creatures is missing the word costs
Change
Monkey doesn't have a touch defense listed
Changed
Small Monstrous Spider only has d8 listed for HD
Changed
Owl has its ability scores under the skills listing
Changed
Shark doesn't have a BV
Changed
Tiny viper doesn't have a size/type given or a BV
Changed
7.65 longue is spelled lounge in several places
Changed
Cases, Huge Rifle, .338 Lapua is spelled Laupa
Changed
Cases, Huge Rifle, 56-56 Spencer is spelled Spenser
Changed
Blinded condition mentions Dexterity bonus to AC
Changed
Dazed condition mentions AC instead of Defense
Changed
On the ammo cost table .338 Lapua Magnum is spelled Laupa
Changed
Craft (Chemical), Tear gas only has one Damage given
Changed
Ordinaries says that they have random starting HP, and then a few lines down says that they receive the standard set HP
Changed
Ranged Weapon Upgrades, Optics, Night Vision Sight description implies ability to purchase unmagnified, but no such listing exists on the upgrade table
Changed. Removed the ability to 6.1-9 and shifted everything up from 1.1
Trail Ration description says that the given cost is for 8, but the table says the cost is for 12
Changed
Armory
------
The World War I Sub-Machine Guns table has disappeared between 1.06 and 1.07
Readded. Don't know what happened here.
Gewehr 41 is located on the World War I rifle table, instead of World War II
Changed
7.65 longue is spelled lounge in several places
Changed
.32 S&W appears to be missing an entry on the ammo damage table AND ammo cost table
No guns are Chambered in this caliber. Removed.
7.92x33mm Kurz appears to be missing an entry on the ammo cost table
Added
7.5x54mm French appears to be missing an entry on the ammo cost table
Added
7x57mm Mauser appears to be missing an entry on the ammo cost table
Added
20x102mm appears to be missing an entry on the ammo cost table
Added
.30-30 Winchester appears to be missing an entry on the ammo cost table
Added
6.8mm Remington SPC appears to be missing an entry on the ammo cost table
Done on Purpose
.52 Ball appears to be missing a cost per ball entry
Done on purpose. The price is listed in core. Added anyway.
.25 ACP on the damage table has a comma with nothing after it
changed
7.63x25mm Mauser is in both the 4th and 5th ammo categories
Changed
7.62x25mm Tokarev is in both the 4th and 5th ammo categories
Changed
No space after the comma between .32 Rimfire and .31 Ball on the damage chart
Changed
On some of the period specific ammo damage tables, .380 ACP is listed as 9x18mm Kurz, while the ammo cost table lists it as 9x17mm Kurz
Changed
On the ammo cost table .338 Lapua Magnum is spelled Laupa
Changed
Mossberg 505 Youth (.410) is listed on both the cheap and mid-range sporting shotgun tables
Removed From Mid range
Kel-Tec KSG has its range measured in ounces
Changed
Beretta Silver Pidgeon should be spelled Pigeon
Changed
A few of the black powder firearms have a notation of 3, but there isn't a note for that.
Changed
.45 S&W doesn't appear to be in an ammo category
Added
The 5th ammo category has .38 WCF listed, was this supposed to be .32 WCF?
Changed
.17 Remington doesn't appear to be in an ammo category
Changed
7.92x33mm Kurz doesn't appear to be in an ammo category
Changed
7.5x54mm French doesn't appear to be in an ammo category
Changed
7x57mm Mauser doesn't appear to be in an ammo category
Changed
6.8mm Remington SPC doesn't appear to be in an ammo category
9th Category.
12.7x108mm doesn't appear to be in an ammo category
Changed
6mm Lee Navy doesn't appear to be in an ammo category
Changed
7.92x57mm Mauser doesn't appear to be in an ammo category
Changed
A few of the machine pistols say that they use an SSP magazine, was this supposed to be an SPP magazine?
Changed
The H&K MP5SD-N2 is listed as using 9x19mm, but also says that it uses MP5/10 magazines.
changed
The H&K MP5/10A5 is listed as using 10mm Auto, but also says that it uses MP5 magazines.
Changed
Modern Magika
-------------
Pistol Crossbow, the first sentence of the description is cut off
Changed
The Enchantment melee weapon upgrade description says it costs 1 WP per SP, but the table says 2 WP per SP
Changed
Animated Object, improved speed mentions speed instead of Combat Points multiple times
Changed
Colossal Animated Object has CR instead of BV
Changed
Fire Wisp has CR instead of BV
Changed
Gargoyle has a period before the comma in its Combat Points listing
Changed
Goblin has Combat Points given in feet
Changed
Man-'o-war, Giant has Combat Points given in feet
Changed
Man-'o-war, Giant has CR instead of BV
Changed
Medusa has Combat Points given in feet
Changed
Medusa doesn't have their melee attack given
Done on Purpose, Medusa is a sentient and this is a base Attack bonus for any weapon it uses.
Medusa has a semi-colon at the end of its size/type
Changed.
Sasquatch has Combat Points given as Speed and feet
Changed
Sasquatch has CR instead of BV
Changed.
Sasquatch aren't given any ability scores
Yes it does.
Satanic Ichor has Combat Points given as Speed and feet
Changed
Scorpion HD has HD after the colon
Changed
Scorpion has Combat Points given as Speed and feet
Changed
Scorpion doesn't have its fighting space listed
Changed
Toxic Sludge doesn't have a size/type given
Changed
Human Skeleton doesn't have a size/type given
Changed
Yeti aren't given any ability scores
Changed.
Human Zombie doesn't have anything listed for feats
Done on purpose. Human zombies lose all their feats when they turn into zombies.
Advanced Arms
-------------
Investigate and Law Enforcement Occupation, the second instance of LPMKII is spelled P MKII
Changed.
Investigate and Law Enforcement Occupation, the second instance of LPMKII says Laser Pistol Handgun instead of just Laser Pistol
Changed
ShokStick is spelled ShikStick in the description
Changed
On the melee crafting table, ShokStick is listed as ShockStick
Changed
Bio Sensor Travel Case, Technology Use is missing DC before the number
Changed
Cryo Case description is spelled croygenic instead of cryogenic
Changed
Shaped Emitter, "[...]purely an ascetic change[...]" should be spelled aesthetic
Changed
Colored Emitter, "[...]purely an ascetic change[...]" should be spelled aesthetic
Changed
Spiderbot, Grenade Harness upgrade seems to be missing "on command", near the beginning of the second sentence.
Changed
Supply Drop 1
-------------
.50 GI doesn't appear to be in an ammo category
.500 WE doesn't appear to be in an ammo category
.500 S&W Magnum doesn't appear to be in an ammo category
.500 S&W Special doesn't appear to be in an ammo category
.45 Win Mag doesn't appear to be in an ammo category
.44 AMP doesn't appear to be in an ammo category
All Added.
Supply Drop 3
-------------
Descriptive text for sniper rifles is cut off at the end
Changed
Supply Drop 7
-------------
Hydrokinesis water shield has an enhancement for the amount of time the shield lasts, but doesn't mention the base duration.
Changed
Supply Drop 11
--------------
Colored Emitter, "[...]purely an ascetic change[...]" should be spelled aesthetic
Changed
=============================================================
=============================================================
Things that may have been done on purpose
Core
----
Improving Ability Scores still mentions leveling up as an ability increase
Wording Changed
Multi-Archetype Characters mentions leveling up as an ability increase
Wording changed
Occupations mention that choosing an Archetype skill that is already counted as an Archetype skill grants a bonus, but what that bonus is appears to be unspecified
Added the bonus to the wording
Rifle Pump Gunner has Carbine Rifleman instead of Assault Rifleman as a prerequisite
Changed
Anti-materiel Rifle Expert does not list Anti-materiel Rifleman as a prerequisite
Changed
Athletics skill mentions using Acrobatics skill for swim check
Changed
In the Athletics skill, the description for catching a falling person calls it an Athletics check but switches to calling it a Climb check in the same paragraph
Changed
In the Craft skills, Acids and Bases are listed under both Craft (Chemical) and Craft (Pharmaceutical)
Done on Purpose
The services table has an entry for bribery and legal services, but neither has a description
Done on Purpose
Cats have fly (good) in their movement
Changed
Under Ordinaries it mentions that they get ability score increases like PCs do
Text modified.
The Giant man-'o-war has an entry in both the core and Modern Magika
Done on Purpose
It appears that some of the available ammo types (cased and shell) weren't given payload costs for reloading
Done On Purpose
The Flare Gun, Flare Ammunition, and Flare Grenade all mention a Reflex check instead of a Reflex Save
Changed
Armory
------
There doesn't appear to be payload costs for reloading the new cased and shell ammo types
Done On purpose
There doesn't appear to be a note for the Nagant M1895 revolvers that says that they can be used with a suppressor
Changed
Gewehr 43 is only listed as a sniper rifle, it should also have standard rifle version
Done on Purpose
Modern Magika
-------------
Enchantment spellschool mentions what "enchantments" from each other spellschool may be used. I think you mean enhancement.
Changed.
Vampire (Template), Ability Scores, INT WIS and CHA have only a dash, does this indicate no change or are the numbers missing?
No change. Done on Purpose
The Troll, Bugbear, Etoile, and Mongolian Death Worm don't have an advancement listing, is it missing or do they not have one?
Done on Purpose.
Advanced Arms
-------------
There doesn't appear to be payload costs for reloading the new cased ammunition
Done On purpose.
Spiderbot, Injector Bite Upgrade says "[...] draw from this as a resistor for [...]", I think you mean reservoir
Changed.
Kandari, Languages, the beginning of the second sentence seems to be cut off
Changed.
Medium armor, HEM Tactical Vest, seems to be called Powered Tactical Vest on the armor table
Changed
Medium armor, Charged Tactical Vest and Powered Tactical Vest appear to have the same stats
While the statline is identical, the text shows their differences.
Supply Drop 8
-------------
Pesh and Nirvana appear to be missing a WP cost
Changed
Supply Drop 9
-------------
Both Strike Power Cant and Strike Speed Cant are named Damaging Strike
Changed
Sunday, May 25, 2014
Big Ass List of Errors
Still writing, but a funny thing happened. While hanging out and chatting on irc, someone I'd never met before suddently posted to me a giant list of errors and possible errors in Ops and Tactics.
All of it.
Every single book.
They wish to remain anonymous, but I do want to give them a shoutout and a big thank you because this is as close to an editor i'll get for free.
So! I'm going to be going down the line of these errors and fixing them one by one, so look for pretty much EVERY book, INCLUDING THE SUPPLY DROPS to be updated, so you guys can go redownload them!
After that, it's back to working on procedural guns!
Thanks again, and I'm still writing!
All of it.
Every single book.
They wish to remain anonymous, but I do want to give them a shoutout and a big thank you because this is as close to an editor i'll get for free.
So! I'm going to be going down the line of these errors and fixing them one by one, so look for pretty much EVERY book, INCLUDING THE SUPPLY DROPS to be updated, so you guys can go redownload them!
After that, it's back to working on procedural guns!
Thanks again, and I'm still writing!
Tuesday, May 13, 2014
I'm not dead!
Had some issues with employment, currently looking, but in my free time I've been working on supply Drop 12, as well as some ideas for supply drop 13.
My current idea is to have muskets and blunderbusses for SD13, as well as a variant rule that uses feats in an interesting new way!
Look for it! I refuse to give up!
Sunday, March 30, 2014
Wanted to see how fast I could cobble something up...
So, late night chatting with some of my players, one of them suggested I make an offshoot of the psiblades, making them heavier, more powerful, and using plasma, as opposed to psionic power.
Seeing no reason to not do this(Besides the fact that I didn't want to update AA AGAIN), I did.
Behold! Plasma Blades and a new Supply drop! Thanks to Boots for helping me write this one.
And yes, I am still working on the procedural guns, which will include firearms, lasguns, and plasguns.
Be patient, it's coming. I promise.
Seeing no reason to not do this(Besides the fact that I didn't want to update AA AGAIN), I did.
Behold! Plasma Blades and a new Supply drop! Thanks to Boots for helping me write this one.
And yes, I am still working on the procedural guns, which will include firearms, lasguns, and plasguns.
Be patient, it's coming. I promise.
Friday, March 28, 2014
Another update!
So, with the help of boots, I added Lasers to Advanced Arms, and some laser based feats.
Thanks boots!
As for the rest of you all, the website and the blog links to the right have been updated, so feel free to download and enjoy!
Thanks boots!
As for the rest of you all, the website and the blog links to the right have been updated, so feel free to download and enjoy!
Monday, March 24, 2014
Minor change to the new stuff!
One of my long standing players noted me of a possible issue with the melee attack stuff, so i fixed it. That's all! Nothing major, but 1.18 is out now.
So go download it!
So go download it!
Friday, March 21, 2014
New post and working on some more stuff!
Okay! So! New updates. All updated! Changelogs are below!
Modern Magika
1.08
Added the two spellbooks that were "lost" from Supply Drop 5, and removed them from Supply drop 5
Added Coros Adept Feat
Added Coros Master Feat
Gave Abjuration the ablity to defend aginst acid damage
Modern Magika
1.08
Added the two spellbooks that were "lost" from Supply Drop 5, and removed them from Supply drop 5
Added Coros Adept Feat
Added Coros Master Feat
Gave Abjuration the ablity to defend aginst acid damage
Core Rulebook
4e 1.16 to 1.17
Added the following melee attack Modifiers:
Light attack
Heavy Attack
Very Heavy attack
Full Attack
Thrust ATtack
Swipe Attack
Aggressive Attack
Advanced Arms
1.01 to 1.02
Added Electronic Cigs
Added Spiderbots
I also added(Well, created) Supply Drop 10, which was a few of the guns I WANTED to include in Advanced arms, but were too...insubstantial... to warrant being put in the book and thus got pushed to a supplydrop instead.
I'm also currently working on a procedural firearm and plasarm generation supply drop, using d100s. So if you wanted to simulate something like borderlands using the Ops and Tactics System, you can.
It's gonna be a little while though. It's not hard, it's just a TON of work, having to account for the various charts and all that jazz.
You can download here, on the blog, or go over to www.opsandtactics.com to download ALL of the books in a nice zip file. (Thanks again hospes!)
Monday, March 10, 2014
HIATUS and major changes
Okay, so I know I posted about wanting to write Sword and Board, but I've hit way too many snags trying to churn this book out, as such, I am taking a break on it(A rare thing I know, sorry guys!) until I have the stones for it. Until then, I will be taking the new melee fighting system that I had invisioned for it, and porting it back to core, as well as finishing the 3 supply drop ideas I had(Yes, three. This is what happens when I can't write what I want to write), so there's that to look forward to!
Also! I'm going to do some major changes to alot of the firearms in ops and tactics. After a major playthrough involving a lot of firearms, I've come to a realization, that a lot of them are too smooshed together and the effectiveness is gone from a lot of guns because of range.
Look for changes!
Also! I'm going to do some major changes to alot of the firearms in ops and tactics. After a major playthrough involving a lot of firearms, I've come to a realization, that a lot of them are too smooshed together and the effectiveness is gone from a lot of guns because of range.
Look for changes!
Friday, February 7, 2014
Minor update to SD7
ADDED SOME STUFF TO PSIONICS BEACUSE SOMEONE DIDN'T LIKE IT. WHAT WAS ADDED MADE IT BETTER. GOOD CHANGES ALL AROUND.
GO DOWNLOAD IT. NOW!
GO DOWNLOAD IT. NOW!
Saturday, January 11, 2014
Minor change
Due to someone pointing out how dumb something was with the kantari, I changed them.
They're not aliens anymore!
They're not aliens anymore!
Thursday, January 9, 2014
Another update, this one not as big
So I started doing some real crunching with numbers, figuring out things out, benefits to cost and such.
And I stumbled upon something to be noted with elves.
As far as races go, they are(were) one of the best to hybridize, because of their high CP to relative low HP reduction.
So I changed it. Elves now have a -1 to their Core HP. What I ALSO did is increase the bonus they receive for things with scopes, and the bonus they receive for bows, crossbows, and the like.
Just to balance them out a tad bit more.
But, as such, this means new version, SO GO GET IT!
And I stumbled upon something to be noted with elves.
As far as races go, they are(were) one of the best to hybridize, because of their high CP to relative low HP reduction.
So I changed it. Elves now have a -1 to their Core HP. What I ALSO did is increase the bonus they receive for things with scopes, and the bonus they receive for bows, crossbows, and the like.
Just to balance them out a tad bit more.
But, as such, this means new version, SO GO GET IT!
Wednesday, January 8, 2014
Real Blog Post. I promise.
First off, I do apologize for the short message last night, and the unexplaining.
Now that I've got some rest, my phone has been rooted to it's proper OS(That is, not the stock OS), and I've eaten, I can explain what the hell is going on.
First off, there was a new book released! Called Advanced Arms. Advanced Arms adds two new playable races, some futuristic technology, a bunch of gun equipment stuff, and a new gun type! Plasma Weapons!
When I worked don plasma weapons, I took inspiration from Halo's plasma weapons when I worked on these, and it shows. There's also plasma smithing, which allows you to create your own plasma weapons, using the Craft(Electronics). The book is short(For me) for a splat book, but it is packed full of fun things to use on your futuristic, or sci-fi adventures. Caseless guns are also in the book, their primary benefit being the large amount of ammunition, and metered, prefilled magazines that they use.
As with all releases, there was a wipe across the board for updates, so go and download all the latest ones so you stay up to date with all of the bugfixes.
Now that old business is done, new business is abound!
Due in part to the gracious web developer Hospes/Senonu, he has created a website for me that we will be migrating to soon(when I can figure out how to do that). Hopefully I won't get popular enough to crash the site.
New book ideas! So talking with one of the players I play with on a weekly basis, he has expressed the want to have some kind of charts to convert 3.5 stuff into Ops and Tactics Compatible stuff.
But that's a dumb idea.
You know what's not a dumb idea? WRITING A NEW BOOK.
And thus, Ops and Tactics: Sword and Board is born. Sword and Board is going to be a complete rewrite of the Ops and Tactics system, that is a stand alone RPG that is basically a ripoff of 3.5/Pathfinder, but using the Ops and Tactics Skillset/Featset/Combat System.
And No, there won't be guns in this one. This is going to be a medieval, fantasy game.
Tuesday, January 7, 2014
NEW RELEASE AND A NEW IDEA!
This post is going to be short, I'll give a better explanation later
Advanced arms is out, and available for download!
NEW IDEA INBOUND!
Advanced arms is out, and available for download!
NEW IDEA INBOUND!
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