Bam. Told you.
Core Rulebook
6.42 to 6.43
Changed Crossbow damages
Increase damage of Light to 5d3
Increase damage of medium to 7d3
Increase damage of heavy to 9d3
Increase damage of superheavy to 11d3
Changed cold pack to also heal plasma damage
Changed Sword specialist feat to give a +4 damage bonus when performing a thrust attack
Added Pilot to white collar
added disable device to blue collar
Removed the "medium" sized weapons at the ready from the support upgrade
Changed armor and criticals so that armor is only ignored on rolls of 16-18.
Changed Battle axe to 1d10+2
Changed Broadaxe to 1d8+2
changed hand axe to 1d6+2
Changed shortsword to 2d3+1 piercing
changed the parrying dagger's bonus to Misc defense bonus
Changed the distance rifle feats to notate that the magnified optic must be 2x or more
Changed how repairing armor is calculated
Changed disarm attack to 5 CP
Added a -2 attak penalty to arm extremity damage
Converted vehicles and lodging to capitcal system
Removed the ablkity to rent houses due to the previous change.
Changed all of the "soft" ammo so that it gets penalties against armor
Changed Wadcutter so that it provides a -50% range increment penalty
Changed Semi-wadcutter so that it provides a -30% range increment penalty
Changed Semi-wadcutters back to 10% ER
Notated that Armor stops extremity damage
Added availiblity guideline
Changed Crafted tear gas to CS gas
Changed pepper spray to 10 shots
changed bear spray to 5 shots
Removed the disarm notion that larger weapons get a bonus to disarming
Split red dots into two groups, precise and quick reticle. THe precise reticle uses the old rules. The quick reticle grants a +2 on the first range increment
Reduced Speedfeed stock to 3 WP
Changed the M26 to use saiga mags
Changed the double barrel shotguns so that Over/unders get a +1 to single shots, and Side by sides get a +3 to potshot attacks
Changed molotovs to have an AOE long term round effect
Added the caliber .30 super carry
Removed the notion that critical strikes of 16-18 bypass armor
Notated that linked ammo not in ammo boxes is limited to 50 round links\
Changed the Compact barrel upgrade to grant a -1 attack penalty to any gun that takes the upgrade
Notated that unfolding a stock makes it larger
Changed whip chain to have a max range of 15'
Modern Magika
6.32 to 6.33
Changed Levitate to have a 30 ft range
Changed suspend attacks so they can now be done for 0 CP, so you can attack and throw in the same 7 CP
Changed Suspend attacks to range increments
Change Psiblades to Plasma damage
Changed Both Psiblades to 1d4+1 pow/2 damage
Changed Double bladed psiblade to 1d4+1/1d4+1 pow/2 damage
Changed standard psiblade critical strike to 11-18
Changed Double bladed psiblade critical strike to 12-18
Changed Curved psiblade critical strike to 10-18
Made the following changes to Psiblade Feats
Combined Double bladed psiblade profiency and standard psiblade profiency to a single feat
Combined Basic Deflect and basic defense
Fixed Incantation Occupations so that they have the correct feats
Changed mithril to double numerical values of enchantments
Changed adamaninte to give a third upgrade slot
Noted that non-ballistic ammuntion can be made from magical materials
made deconstruction a base option and gave it it's own enhancement tree
Chanaged all Evocation spells to have both touch, or ranged touch attack, as default, except for acid
Changed acid's base cost to 1d6
Removed Dual Weild Stylus
Changed Quick spell to -2 CP per effect, and reduced the cost to 4 Sp
Changed power stylus to +1 die per level, and notated that it can't be used with ranged stylus
Added Split stylus feat
Increased Adamantine plates AP to 154
Removed the Foc requirement for Engraver scribe
Reduced fluid jet to 8 units
Removed Fire burst
Removed Manipulate and blended it's effects into suspend
Renamed suspend to "Telekinetic Guidance"
Removed push and blended it's effects into Pull
Renamed pull to "Telekinect Fling"
Changed shake body to ranged touch and gave it a range increment of 20'
Changed "unbalance weapon" transmutation enhancement to affect any weapon
Changed engraving plaque to 2 WP
Removed the canvas medium
Changed the scroll CP cost to 7.
Notated that scrolls now take up 1/4th of the normal ML cost they would take up if they were a spell.
Changed Transmutation's Grease base spell to last for 5 rounds, and reduced the cost to increase the time so that it's only 1 sp per round
Changed Dragonbreed's Breath weapon FOrtitide saving throw to tn12 + (Cha * 2)
Removed Dragonbreed's slow healing penalty
Moved Dragonbreed's mental limit penalty to purebloods only
Advanced Arms
6.20 to 6.21
Added Expletive's new space rules
Changed the Smart gun to grant a +8 Recoil reduction
Changed the plasma DR system to a shield system
Changed the time it takes for a shield to recharge to 3 turns
Changed High Efficency coolant pack to give it 30 soak
Changed extended armor coolant pack to give 15 soak
Change quick charge armor coolant pack to only give half soak, and reduced the time it takes to charge to 1 round
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