ALRIGHT YOU FUCKERS!
So I fininally fished the VERY FIRST PART of the character sheets. This should be enough to play games without magic.
Yes, I'm working on the magic parts. And They will be done "Whenever". Sometime before the end of the year.
But yes, I'm not dead, the character sheets are up on the blog. I'm also posting them to the website.
These are primarily meant to be used for printing, BUT I am working on making them form fillable, so Hold onto your butts for that part.
Also, they are added to the big zipped folder. So you can grab that too.
Tuesday, June 27, 2017
Monday, May 22, 2017
The project isn't dead. I promise.
Sorry for the long radio silence. I've been working(Real job) and it's not giving me much time to work on the game. But There's aslo been a major change.
So I'm changing the format of how the firearms appear in the book, taking the "Standard equipment" and merging them with the rest of the chart so it's a one stop shop. Not my idea, given to me by a contributor.
Second thing: Character sheets are nearing completion, but the core rulebook's stuff comes first. There are a LOT of guns to reformat. It's..frustrating.
Also, I'm using this to actually make modifcations on stats for some guns because when I created the gunlist I didn't know/own any guns. I'm not a veteran of guns, so Shit's being changed.
Email me for any questions!
So I'm changing the format of how the firearms appear in the book, taking the "Standard equipment" and merging them with the rest of the chart so it's a one stop shop. Not my idea, given to me by a contributor.
Second thing: Character sheets are nearing completion, but the core rulebook's stuff comes first. There are a LOT of guns to reformat. It's..frustrating.
Also, I'm using this to actually make modifcations on stats for some guns because when I created the gunlist I didn't know/own any guns. I'm not a veteran of guns, so Shit's being changed.
Email me for any questions!
Wednesday, April 5, 2017
AN issue with SQuATS
I forgot to actually update the rules that apply in Squats to actually match what was in the core rulebook.
So I updated those few rules. Feel free to download!
So I updated those few rules. Feel free to download!
Friday, March 24, 2017
New Release!
So there's a bunch of stuff that got changed. There's a new release out!
The changelogs are below!
Core Rulebook
6.06 to 6.07
Reviewed by Purple! As such lots of fixes.
Removed the ablity to "Take 16 or 18" and replaced it with roll stacking.
Changed TN values and times for various skills
Removed Dilletante
Gave "Unemployed" the ablity to take any skill and a single feat.(For being unemployed!)
Removed all the archetypes, and replaced it with a more streamlined "classless" system.
Removed all of the tallents and made most of them into Feats.
Made modifications to the rules to denote "Archetyal skills" to "Focused skills" and crossarchetype skills to "Unfocused skills"
Added Tannerite
Added "Sticks of dynamte" For throwing!
Removed the "Unarchetype" and the "Abnormal" as they are no longer required.
Recalcuated how Expirence points, leveling, and skill points are given out, thus eliminating the need for a hard level stop.
Removed the Variant rule "Level 5+"
Revised some of the checks for Perception, so gunshots are easier to hear
Changed the way the Crafting skill works, so a failure jsut means it takes more time and supplies to create a thing.
Added the ablityu to actually make bombs in Demoloitons
Added more skill features in PResence, and Speechcraft, based on the former charismatic's tallents
Removed Combat Sheath from Modern Magika and placed it in Core
Removed the "Higher attack means more damage" rule
Changed Pistol Grip and the folding stock so that they are more inline with one another.
Clarified close combat rules for shotguns.
Allowed stand alone Grenade launchers to actually take stock upgrades
More faithfully represented some stand alone grenade launchers
Changed the critical rule so that if you're wearing a helmet that stops the damage it isn't an automatic critical
Increased Sprayfire to 4 CP
Removed all of the BABs on feats
Took the SMG and Machine pistol Feat tree and condensed into the PDW feat tree.
Clarified multi damage dice with alternate types of ammo
VERY SLIGHTLY simplified grapple. But not by much.
Changed The RPG7 so that it can use multiple types of Rockets now
Added the SMAW, and allowed it to use multiple types of rockets
Added aformentioned Rockets(HEDP, HEAT, Frag and Thermobaric)
Added a "Backpack pouch" for Molle
Fixed a quirk where you could potentially spam pava/spray to blind someone for multiple turns(+10) so that they were blinded and could not fight
Modern Magika
6.02 to 6.03
Fixed format erros
Removed Combat Sheaths and placed them in Core Rulebook
Removed the chart for Stylus and replaced it with the formula for damage
Removed Goblins from the Selectable Races
Added a feat "Spoken Spell" That allows you to cast a spell for 6 or less SP withotu writing it down.
Changed All elves in the following ways:
Removed the weapon size penalties
Gave them a Recoil Modifier penalty due to their fraility.(-3 For high, -3 for forest, and -3 for Desert)
Added the item "Neural Inhibitor", that allows you to actually arrest people with Mental limit by removing their mental limit.
Advanced Arms
6.05
Changed Kandari so that they have a recoil penalty instead of a "Weapon size restriction"
The changelogs are below!
Core Rulebook
6.06 to 6.07
Reviewed by Purple! As such lots of fixes.
Removed the ablity to "Take 16 or 18" and replaced it with roll stacking.
Changed TN values and times for various skills
Removed Dilletante
Gave "Unemployed" the ablity to take any skill and a single feat.(For being unemployed!)
Removed all the archetypes, and replaced it with a more streamlined "classless" system.
Removed all of the tallents and made most of them into Feats.
Made modifications to the rules to denote "Archetyal skills" to "Focused skills" and crossarchetype skills to "Unfocused skills"
Added Tannerite
Added "Sticks of dynamte" For throwing!
Removed the "Unarchetype" and the "Abnormal" as they are no longer required.
Recalcuated how Expirence points, leveling, and skill points are given out, thus eliminating the need for a hard level stop.
Removed the Variant rule "Level 5+"
Revised some of the checks for Perception, so gunshots are easier to hear
Changed the way the Crafting skill works, so a failure jsut means it takes more time and supplies to create a thing.
Added the ablityu to actually make bombs in Demoloitons
Added more skill features in PResence, and Speechcraft, based on the former charismatic's tallents
Removed Combat Sheath from Modern Magika and placed it in Core
Removed the "Higher attack means more damage" rule
Changed Pistol Grip and the folding stock so that they are more inline with one another.
Clarified close combat rules for shotguns.
Allowed stand alone Grenade launchers to actually take stock upgrades
More faithfully represented some stand alone grenade launchers
Changed the critical rule so that if you're wearing a helmet that stops the damage it isn't an automatic critical
Increased Sprayfire to 4 CP
Removed all of the BABs on feats
Took the SMG and Machine pistol Feat tree and condensed into the PDW feat tree.
Clarified multi damage dice with alternate types of ammo
VERY SLIGHTLY simplified grapple. But not by much.
Changed The RPG7 so that it can use multiple types of Rockets now
Added the SMAW, and allowed it to use multiple types of rockets
Added aformentioned Rockets(HEDP, HEAT, Frag and Thermobaric)
Added a "Backpack pouch" for Molle
Fixed a quirk where you could potentially spam pava/spray to blind someone for multiple turns(+10) so that they were blinded and could not fight
Modern Magika
6.02 to 6.03
Fixed format erros
Removed Combat Sheaths and placed them in Core Rulebook
Removed the chart for Stylus and replaced it with the formula for damage
Removed Goblins from the Selectable Races
Added a feat "Spoken Spell" That allows you to cast a spell for 6 or less SP withotu writing it down.
Changed All elves in the following ways:
Removed the weapon size penalties
Gave them a Recoil Modifier penalty due to their fraility.(-3 For high, -3 for forest, and -3 for Desert)
Added the item "Neural Inhibitor", that allows you to actually arrest people with Mental limit by removing their mental limit.
Advanced Arms
6.05
Changed Kandari so that they have a recoil penalty instead of a "Weapon size restriction"
Friday, February 3, 2017
QUick update cause I needed to do it.
Changelog is below!
Advanced Arms
6.04
Added the Rates of fire for automatic weapons.
Modern Magika:
6.02 to 6.03
Fixed format errors
Advanced Arms
6.04
Added the Rates of fire for automatic weapons.
Modern Magika:
6.02 to 6.03
Fixed format errors
Core Rulebook
6.05 to 6.06
added Rates of fire to all automatic weapons
CETME AMil Added
Corrected errors on guns
Corrected a bunch of errors with capacities for guns
Removed the 30 round PX4 Mag(It doesn't actually exist)
Vastly Reduced the price of Modifcations to guns(Didn't make sense to purchase them)
made The polearms less ambigious by saying "up to 10 ft away" so that it is less confusing
Fixed an error in Vehicle combat that basically said "Squares" instead of ambiguous distance
Added The P224
Added the P245
Added Tannerite
Wednesday, January 18, 2017
Itching for an update
I decided to post an update since Kandai is taking forever cause it's a BIG ASS BOOK!
So I made some changes.
Funnily enough? Not to every book! Changelogs are below!
Core
6.04 to 6.05
Fixed a bunch of errors I forgot to actually fix
Added Semmerling LM4(Becasue someone asked)
Added the Adler A110(Modern lever shotgun!)
Added the marlin 1895'
Corrected a bunch of lever action guns that didn't have the ammunition resistance
Changed the following guns to Dim Size
JA22
JA25
Ruger LCP
Micro Desert Eagle
NAA 32
R9
Added This weapon receives a +2 to all stealth checks made to hide the weapon. to the following guns
P-64
NAA 380
Advanced Arms
6.03
Fixed typo errors
Added Power ratings to the ships
So I made some changes.
Funnily enough? Not to every book! Changelogs are below!
Core
6.04 to 6.05
Fixed a bunch of errors I forgot to actually fix
Added Semmerling LM4(Becasue someone asked)
Added the Adler A110(Modern lever shotgun!)
Added the marlin 1895'
Corrected a bunch of lever action guns that didn't have the ammunition resistance
Changed the following guns to Dim Size
JA22
JA25
Ruger LCP
Micro Desert Eagle
NAA 32
R9
Added This weapon receives a +2 to all stealth checks made to hide the weapon. to the following guns
P-64
NAA 380
Advanced Arms
6.03
Fixed typo errors
Added Power ratings to the ships
As always, Email me for issues!
Tuesday, December 20, 2016
New update and some issues!
Alright, while working on Kandai, I've realized I've held onto these books for too long so I'm releasing them.
Below are the changelogs for the books.
Modern Magika
6.01 to 6.02
Added Graphite Reloads for pencils
Advanced Arms
6.02
Fixed Errors
Changed the MB5's sight to Advanced Combat Sight
Changed the range on all MA5s Except the civcilian model and the Kurz model
Changed spacesuits so that if they take too much damage, they lose the ablityt to protect one in space
Added Vaporizer
Added Countermeasures
Changed the cost, ammo cost, and power usage of gauss rifles
Changed how armor receives hardness for spaceships and put a limiter on it
Core Rulebook
6.03 to 6.04
Added the FN M249S, a semi auto machine gun
Changed the prices around on the saiga 12 and 20 shotguns
Changed the Maverick 88 shotgun's price
Changed how clothing, heat, and cold work, for Kandai
Added the Howda Pistol
Added the Ithaca Auto & Burgular SHotgun
Minor Error Fixes
Added the Magnum Research BFR
Changed all Notions of the "Folding knife" to the pocket knife, and subsequeqnty removed it's folding ability
Added "Mounted quiver" to Crossbow and bow upgrades
Gave bows and crossbows the ablity to take frame upgrades, and modifed many upgrades to work for bows and crossbows
Added Big Horn armoy model 89 Carbine
Added "Embedding Rules" for bleeding(Bows and thrown weapons catch a break now!)
Squats
Updated to be in more line with the rules in Core Rulebook.
Everything that's not listed wasn't changed.
Furthermore! I'm going to have to move from dropbox as they reported in March that they're discontinuing their "Public folder" so If anyone has any sudgestions on what to do instead, please email me at opsandtactics@gmail.com
Books are uploaded, as usual!
Below are the changelogs for the books.
Modern Magika
6.01 to 6.02
Added Graphite Reloads for pencils
Advanced Arms
6.02
Fixed Errors
Changed the MB5's sight to Advanced Combat Sight
Changed the range on all MA5s Except the civcilian model and the Kurz model
Changed spacesuits so that if they take too much damage, they lose the ablityt to protect one in space
Added Vaporizer
Added Countermeasures
Changed the cost, ammo cost, and power usage of gauss rifles
Changed how armor receives hardness for spaceships and put a limiter on it
Core Rulebook
6.03 to 6.04
Added the FN M249S, a semi auto machine gun
Changed the prices around on the saiga 12 and 20 shotguns
Changed the Maverick 88 shotgun's price
Changed how clothing, heat, and cold work, for Kandai
Added the Howda Pistol
Added the Ithaca Auto & Burgular SHotgun
Minor Error Fixes
Added the Magnum Research BFR
Changed all Notions of the "Folding knife" to the pocket knife, and subsequeqnty removed it's folding ability
Added "Mounted quiver" to Crossbow and bow upgrades
Gave bows and crossbows the ablity to take frame upgrades, and modifed many upgrades to work for bows and crossbows
Added Big Horn armoy model 89 Carbine
Added "Embedding Rules" for bleeding(Bows and thrown weapons catch a break now!)
Squats
Updated to be in more line with the rules in Core Rulebook.
Everything that's not listed wasn't changed.
Furthermore! I'm going to have to move from dropbox as they reported in March that they're discontinuing their "Public folder" so If anyone has any sudgestions on what to do instead, please email me at opsandtactics@gmail.com
Books are uploaded, as usual!
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