Tuesday, September 13, 2011

New Version, with a new twist on combat

After much deliberation on the game as a whole, originally sparked after playing a old game called Jagged Aliance 2 with the 1.13 patch, I've decided to make a large change to the game.

The changes I made do shake the very foundation of D20 as a whole, and give the game a more modular and tactical feel. The first change was to remove the archaic "Attack, Move, and Free action" template built up by D20.

Of course, there are still actions where you attack, actions where you move, and you can still talk and all that, but instead of simply receiving one each round, I've elected to remove all that, and work with a system I call Combat Points.

Combat Points are points that a character can spend doing actions, that have point values. A character can select any action they wish, as long as they have enough points for it. It allows the ability to fire multiple times in a round, if someone doesn't wish to move, /or/ move and use all of their combat points in a round, and anywhere in between.

The second change was to take a variant rule I came up with on a whim, flush it out, and make it an official rule. That rule is Ability Focuses.

One of the problems I've seen is that the Dexterity skill, as a whole, is one of the most important, period. A character with low dexterity has their ranged attack rolls affected(For guns), their Defense(for not getting hit by guns), and their reflex(For dodging stuff).

My answer was to take the Strength, and Dexterity skills(Two skills focused in fighting), and split them up. so that one part of the skill affects the accuracy with weapons, the other, everything else, such as the Reflex, the Defense, and the skill points. That way, a character who is a crack shot does not also have the best defense, /and/ the highest reflex save.

I also decided to add alcoholic beverages and Smoking choices(And consequences for doing too many), as well as a few Food choices.

I also added a few more guns, but that's hardly news.



CHANGELOG BELOW!


2e 1.34 to Ops and Tactics D20 1.0
New Elements Ability focuses for Str and Dex
Introduced Combat Points
Removed Run
added Combat focus feat, and a bunch other feats that tie into the Combat Score
Added Sprayfire attack
Removed all Fantasy monsters
Added MRE
Added Alcholic drinks
Added Cigars and ciagarettes
Added Quickdraw holster
Gave some of the armors abit of slashing damage, for grenades.
Added Charter Arms Weapons
Added Throwing Axe
Added the Inebriation Status

No comments:

Post a Comment