Saturday, December 29, 2018

The G11

Quick update because my playtesters demanded these guns.

6.22 to 6.23
Added G11
Added AN94
Removed RRA Entry Tactical and Car tactical

Yes, this is literally it.

Enjoy and have fun reading!

Friday, December 28, 2018

Early Anniversary release

It's almost the 8th(?) anniversary of when I released this thing on /tg/, and I figured I'd like to put out an update to celebrate it. I want to thank everyone who's played and enjoyed this game for as long as it's been out there. Thanks for supporting me and helping me out with this stupid little project of mine!

It's not much, but there were some changes that were needed and I felt I had to do them! Changelog is below

Oh! I also fixed some errors in the GM and Player guide, so you can grab that one too!

Core Rulebook
6.21 to 6.22
Added Ruger preciscion Rimfire and Rimfire magnum rifles
Added Ruger american ranch in .223 that takes AR-15 mags
Reduced the WP cost to make Painkillers by 1
Reduced the amount of purchasable antivirals to 3 doses
Reduced the amount of purchsable antiseptics to 2 doses
Clarified the poison types so that it's more clear what kind of poisons they area
Removed the ablity to purchase poisons for +5 WP
Doubled the amount of Hemostat medicine you make through crafting
Added Missing calibers for reloading
Moved reloading information to ammunition
Reduced the cost of casings for reloading

Tuesday, December 11, 2018

Update for the holiday season, and a update on what's going on!

New Update has been posted, and the changelog is below!

Modern magika
6.16 to 6.17
Changed some of the TNs to transmutation's terrain manipulation to increase the TN cost instead of a static.
Added more things one can do with the illusions they summon

Core Rulebook
6.20 to 6.21
Corrected some wording in Armor
Corrected weight for generic guns
Added in the IWI GL 40, a Tavor/Galil Ace Grenade launcher
Added in Tavor 7 and Tavor X85
Added in the S&W SW22 Victory
Added a new rule that allows players to wager CP and attack penalties for bonuses to their initiative.

This change was done for the sake of an issue with initiative being the end-all be all of the start of combat. So, it's a way to balance it out!

Added every caliber of the Thompson contender that they make. Which is most calibers in the game, and allowed for the Thompson contender to purchase new barrels for 10 WP
Added the MAGAL, a Galil in .30 carbine that takes m1 carbine magazines
Gave the LCP a 7 round magazine possiblity
Added the notion that speedloaders require you to dump all of the rounds in a gun to use
Added the ability foir the tactical holder to hold 6 cased rounds, for single loading goodness

Updates on what's going on!

So I've started to write some more rules, for sport shooting! That's right, you should be able to do USPSA/3 Gun using the Ops ruleset!

It's mostly a minigame, but a big one, and I hope it catches on!

Monday, December 3, 2018

Some weird goings on with Modern Magika

I don't know what was going on, but apparently a VERY older version of Modern magika was uploaded. It's since been fixed, so if your version looks wrong, it probaby is.

Here's the changelog, for good measure

Modern magika
6.15 to 6.16
Added new artifacts
Removed War Scythe
Added a cantrip for abjuration that halves all necromancy life damage
Added necromancy life damage to the list of possible barriers for abjuration
Doubled The Repeat, Maximize, and guide spell cost for necromancy
Changed the metered slurry potion from 3 rounds to 6 rounds
SHifted around Healing and Bolstering Hex incantations

And it's back up!

So odd.