Thursday, December 25, 2014

An update to core on Chrismas!

Merry Chrismas motherfuckers. Here's the changelog!

4e 1.20 to 1.21
Moved Hobbyist from SD6 to the core rulebook, and increased the skill threshold to 2.
Gave Adventurer two occupational skills
Changed Exotic Melee Weapons to give two weapons, instead of one.
Fixed error in adventurer that said "Exotic weapon proficiency" instead of "Exotic Melee Weapon proficiency"
Gave blue collar two occupational skills
Gave Criminal Simple Weapon SPecialist feat
Gave Doctor two occupational skills
Gave EMS two occupational skills
Gave Entrepeneur two occupational skills
Gave Investigative two occupational skills
Gave Law Enforcement two occupational skills
Gave Technican two occupational skills
Gave White collar two occupational skills
Changed all the "Skill feats" To give the skill as an archetypal skill and a +2 if you don't have it as an archetypal feat, and a +4 if you do.
Removed the "talent trees" for all archetypes, and changed the talents
changed toughness to +4 ehp and +1 chp

Oh, and because I took it out of SD6, I updated SD6 too.

It's a celebration, bitches!

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