Friday, June 22, 2018

Update Release!

I didn't think I'd be releasing this!

But there were serious errors! So I fixed them!

Below are the changelogs

Also! I corrected the character sheets so they're less crap now, so you can use them better!

Also! FID 1 got updated as well! Go redownload it!

Modern magika

6.08 to 6.09
Made some changes to Transmutation to allow the crafting of black powder projectiles, and added reciepies
Fixed some formatting
Clarified issues in transmutation.

Added an example of how to write spells.


Core rulebook

6.11 Complete Edition to 6.12
Changed the removeable chokes so that full and extra full chokes only work with birdshot
Removed the attack bonus to Modifided choke and instead let it just increase the range
Changed Full choke's bonus to a +2 from a +3
Change fanning expert from -1 CP to "may make a single fanning attack for 0 Combat Point Cost per turn. This attack takes additional rounds of ammunition. This attack must be taken before the character's turn ends."
Change slamfire expert from -1 CP to "may make a single fanning attack for 0 Combat Point Cost per turn. This attack takes additional rounds of ammunition. This attack must be taken before the character's turn ends."
Changed Armor Optimization and armor mastery to only require one of the armor prof feats instead of all of them.
Added the word "unamred melee" to the attack for knockout punch
Added the maxim 9
Added a note that potshot attacks can not be reduced below 1 CP.
Change quick draw attack to make it once per combat encounter
Changed Fencing martial arts to give a +2 when attacking arms or legs with one of the fencing sword
Removed all BAB requirements for feats
Removed Seige equipment from the the craft rules
Change Colt shotgun to the correct year
Allowed Unarmed combat specialist to be able to cause extremity damage with unarmed attacks
Gave the XM25 a thermal sight
Changed opiods and some meds to 1 oz
Changed antivirals to 2 oz weight
Increased the bonuses of antiseptics
Changed antiseptics so that you need at least 1 rank in Treat Injury to use them.
Changed Tournquets from 3 rounds to 2d3 rounds

Added the "Unarmed strikes" not-a-weapon


Advanced Arms

6.09
Changed Cyberlegs so that it mentions that you're buying a set.
Changed the Ceramic upgrade to make the ingots crystal instead of plastic
Changed the formula for how Augmentations affect mental limit

Changed sport cycberleg's ML penalty to -8

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