Wednesday, August 15, 2018

Release day! Releasing the new fixes

Y'all know what to do by now!

Changelog is below!

Core Rulebook
6.12 to 6.13
Changed locations of some text to make the game easier to read/learn
Removed .22 short from the reload list
Items that carry other items now have a maximum size they can fit objects.
Any object that "Increases strength for carrying capacity" now just gives you the carrying capacity bonus
Changed carrying capacity so now it's a formula (str score * 3 lbs) 
Volume of liquids has been changed to generic "units", where 8 fl oz/60 ml is 1 unit, in 1 increments
Changed the Craft pharma's Antiseptics bonuses to reflect purchased Antiseptics
All Weights are crunched down into "Decimal Pounds", or pounds and percentages of a pound
Changed Forgery and Authentication kits to Gigantic and removed their weight
Changed k2 and K1a1 to 0% error range, and made the K1 a folding stock
Changed Gillie suit to 20 minutes to change
Gave clothing a carrying capacity and some outerwears
Noted that wearing clothes doesn't go against your carrying capacity
Added the notion that a spotter users all of their CP to spot
Changed a lot of the food to decimal lbs.
Changed Canned food to 1-8 NV, and reccomended that a GM roll a d8 to determine the value
Changed Pistol whip damage
Blended SMG Feats into Rifle and carbine feats
Blended Machine pistol feats into handguns
Eliminated "PDW" Feats.
Moved all the "Reloader" feats to their respective locations
Moved a LOT of the flavortext for guns explaining their history and use to the GM section
Changed the machinegun box cost by size
Combined Pump Gunner and lever action shooter into one single feat called "manual action quickshot"
Reduced Ergonomic stock's time to get it situated from 1d4 days to 1d3 hours, and allowed it to be readjusted to a new user taking 1d3 hours
Changed all of the notations in the calibers to go from slases to more natural "Or" and "And" language when determining what calibers one can use
Changed galil ace to 4T upgrade slots
Changed Rpd to linked with 100 round boxes
Changed Pistol lower to allow it to attach stocks.
Clarified Double bowman so that it is a MODIFICATION of the standard attack, and not a seperate attack
Removed the -1 to attack per bleed dice, due to it's non-use and balance issues
Allowed Flamethrower shells to ignite fluids

Modern Magika

6.09 to 6.10
Changed all Weights from oz to decimal Lbs
Changed the formula for Kobolds Carry Capacity
Changed the formula for cave dwarfs carry capacity
Increased the amount needed to craft bloodink to 1 unit
Increased the amount an ink pouch can carry to 1 unit
Removed Dramatic Dungarees
Increased Potion pouch to hold 2 potions

Gave Globe launcher filings cost

Advanced Arms

6.10
Items that carry other items now have a maximum size they can fit objects.
Gave the jackets a carrying capacity
Volume of liquids has been changed to generic "units", where 8 fl oz/60 ml is 1 unit, in 1 increments
All Weights are crunched down into "Decimal Pounds", or pounds and percentages of a pound
Gave Brawler's jacket pockets


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