Friday, November 16, 2018

New release!

What's up fellow Oats Players!

New Release is out, so check the changelogs!

Also, i'm going to be updating Spiderbot soon, so look out for that.

Core Rulebook
6.17 to 6.18
You can only buy licensed or restricted licensing at chargen, unless a GM says otherwise
Notated that you can buy guns with M&P if you take the upgrades that reduce their license level
Reduced "Duplicate" firearms(Firearms with the exact same stat lines except for calibers) into a single blurb
Changed the .22 LR NAA to 6 WP and the .22 Mag to 8 WP
Eliminated the .22 Short NAA and included .22 short into the .22 LR NAA
Gave the Stoeger double defense combat cut
Added the "Rossi Shotgun pistol"(Thanks Canada)
Added the Winchester 1894 in .30-30(There are too many of these guns)
Added a "Chunky salsa"/Massive Damages rule(Please don't roll tank damage dice on a creature)
Added the MTs255-12 and 20 in Tactical flavors.
Flipped AKM and AK-47 Weights
Corrected some ROFs for the MP5 Series of SMGs
Added 20 Round 5.56 AK magazines
Changed the Scar Grenade launcher to work on ANY scar pattern rifle
Added Ruger Preciscion Rifle in 300 win and 338
Allowed Rapiers to slash attack
Reduce the damage of a spear's bludgoning attack
Attached bayonet to a rifle gives +1 Damage dice
Changed how Staves work. Instead of being the non-pointy spears, they instead are double weapons
Removed Jagged sword
Linked Some exotic weapons to pre-existing melee weapons
Raised Hallbeard damage to 2d8
Changed heavy Weapons feats
Kamas now get a minor disarm bonus
Flails ignore shield bonuses
Added the .380 ACP Hi point carbine.
Added Henry Lever action 410 shotgun
Added hearing Protection: While Ops and Tactics doesn't model against going deaf due to gunfire(Thankfully), they are useful in avoiding flashbangs and the like. Also gotta complete that operator look.
Changed the weights Forced entry unit and special response vest
Clarified the Critical strike/automatic hit mess. All natural rolls between 16-18 are automatic hits, and critical threats are only successful if you hit the person, if your crit range is better than 16-18
Changed stumble reaction so that it doesn't end the turn of the person stumbled

Advanced Arms

6.12
Changed Spinal lancing to give a negative to CHP when installed
Added "Hornetbots" to the beebot/spiderbot dynamic. This is 100% a cosmetic addition. Hornet bots do the exact same thing as beebots
Changed some of the caseless firearms's ranges to be correct with their upgrades
Changed MTarmor to MTunit

Modern Magika

6.15 to 6.16
Added new artifacts
Removed War Scythe
Added a cantrip for abjuration that halves all necromancy life damage
Added necromancy life damage to the list of possible barriers for abjuration
Doubled The Repeat, Maximize, and guide spell cost for necromancy
Changed the metered slurry potion from 3 rounds to 6 rounds
SHifted around Healing and Bolstering Hex incantations

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