Okay! So I have finally finished updating all of the books with the new, more readable font, as well as some changes that have been made due to game-play issues, as well as release Volume 7 of the Supply drops, that deals with Psions.
Psions as a whole are a bit of the opposite of Mages. They use mental limit for their abilities, and while their abliltes are not as strong as magic, they do have unlimited use of them.
Psions also generally weild a psiblade, a rather nasty weapon when it's used properly. But don't just read this summary, go download it and read it for yourself!
Changelogs are below
Core Rulebook 4e 1.13 to 1.14
Changed Doge to give a +3 bonus instead of a +1
It was never used enough to justify it being a +1. Put simply, there were better feats for it and it was kind of a newbie trap. it is no longer as such.
Change Vehicle Dodge to give a +4 bonus instead of a +1
See Above
Corrected error in Synthetic stock
Minor Error, didn't effect gameplay
Corrected Autofire expert to read correctly, Autofire Mastery
Minor Error, didn't effect gameplay
Removed the 5% ER from JHP ammo
This one came from a quick talk with a shooter friend of mine. There is no real reason for any modern firearm to have an issue feeding hollowpoints, and even if it does, there are rounds such as pow-r-ball that simulate FMJ perfectly, and allow for good feeding.
Corrected the Minor mistake in blind sense
Minor Error, didn't effect gameplay
Fixed multiple notions of speed
Minor Error, didn't effect gameplay
Added General Purpose Macine gunnner and Explosive Weapon Proficency feats, and removed notion of
exotic firearms proficency for GPGMs, Rocket launchers, and grenade launchers
This one was due to a realization that if you wanted to use a grenade launcher, you had to go through Autofire proficiency to access the Exotic weapons Proficiency(Which makes no freaking sense). The two feats are now much more accessible
Changed Main font to Palatino Linotype
FONT CHANGE!
Removed Table of Contents
It was never used. It was only there because one guy way back in Beta was printing my work, and it was more of a hassle to keep up. So it got deleted.
Armory
1.04
Minor error fixes.
Changed Main font to Palatino Linotype
FONT CHANGE!
Increased Hi point Error range
These thigns do go bang, but they suck. I'm speaking from expirence.
Increased Raven Arms MP-25 Error range
See Above
Changed the S&W Sigma to the SD9
Meet the new budget handgun, only slightly different than the old budget handgun.
Added the Waffen Wekrs AK 74
It's a Semi Auto AK 74. I didn't realize these were made, for so cheap, until a week ago. As such, it's added!
So, go download all the new versions. Everything has been updated. and Enjoy! I'm off to take a break before I start on the novel, since noone's emailed me about Motor Pool yet.
Friday, August 9, 2013
Wednesday, August 7, 2013
In Regards to the Poll
So! The fans I have have voted.
You guys want Motor Pool. This is normally the part where I talk about how awesome motorpool will be to write, but I've got to come clean. I have no idea how to start this book. I don't know all that much about cars, and even less about military hardware and equipment.
So, I'm going to need your help. I need you all to email me what you want to see in Motorpool. Features, Vehicles, the works. Anything you want, so I can have a starting point.
The email is opsandtactics@gmail.com.
Here's the kicker: If I don't receive a single Email, I'm not writing it.
So start up Outlook and Thunderbird, and write what you want!
You guys want Motor Pool. This is normally the part where I talk about how awesome motorpool will be to write, but I've got to come clean. I have no idea how to start this book. I don't know all that much about cars, and even less about military hardware and equipment.
So, I'm going to need your help. I need you all to email me what you want to see in Motorpool. Features, Vehicles, the works. Anything you want, so I can have a starting point.
The email is opsandtactics@gmail.com.
Here's the kicker: If I don't receive a single Email, I'm not writing it.
So start up Outlook and Thunderbird, and write what you want!
Tuesday, July 30, 2013
A New Supply Drop, and formatting changes!
I finished another secret project I've been working on for awhile. The supply drop for psionics. I'm also changing the major font of All ops and tactics books, so look out for that. I'll release the new supply drop with the new font, when I update them.
And then I'm considering myself done with the rules, and I'm going to start flushing out the world. Maybe with a big ass fluff book, maybe with a novel. Not sure yet.
And then I'm considering myself done with the rules, and I'm going to start flushing out the world. Maybe with a big ass fluff book, maybe with a novel. Not sure yet.
Monday, June 17, 2013
New Supply Drops!
After Hammering out abit, I decided to release two supply drops that I've been working on, Volume 5 and 6.
Volume 5 is all about magical, one of a kind artifacts, for the magical word, that bend magic in some kind of twisted way.
Volume 6 is about homemade weapons and an added, useful feat, for hobbyist.
Both shoould be fun to play out! ENJOY!
Volume 5 is all about magical, one of a kind artifacts, for the magical word, that bend magic in some kind of twisted way.
Volume 6 is about homemade weapons and an added, useful feat, for hobbyist.
Both shoould be fun to play out! ENJOY!
Thursday, June 6, 2013
50 GI ungimping
Very minor change, and some update news!
First, the updates. In Supply Drop Vol 1, I changed the 50 GI round from 5d3+1 to 6d3+2
It was too weak.
Also! I'm writing two supply drops at the same time! Both are gonna be a blast! I promise or your money back!
First, the updates. In Supply Drop Vol 1, I changed the 50 GI round from 5d3+1 to 6d3+2
It was too weak.
Also! I'm writing two supply drops at the same time! Both are gonna be a blast! I promise or your money back!
Monday, May 13, 2013
Updates!
I haven't died yet! So! New updates for MM, Core, and Armory.
I'll do these one at a time, using the Changelogs
Core Rulebook
4e 1.12 to 1.13
>Added The Security Occupational notes, and input forgtton LBE gear
This is just forgotten information that I forgot to input when I included the security occupation, and I just straight up missed the LBE gear. It has been added.
>Reduced the cost of a Supressor from 10 to 7 per level
I did this because suppressors were prohibitively expensive, and the restricted license doesn't help too much either.
>Changed the Standard laser sight to give a +2 to all potshot attacks
This was done because these are what these lasers are for. They're for quick shooting, when you can't use your sights, and you need to point a laser at a target and give a quick shot. I can't believe I missed this.
Modern Magika
1.03
>Changed Shield Warrior Requirements to the correct Simple Weapon Specialist
Simple typo. Nothing big.
>Fixed the time chart to include the 6-7 notion
See above. An oversite.
>Removed the Add CP Transmuatiton Spell
This one came from a currently running playtest. It's straight up too powerful. Even being able to increase the CP by one point throws off the entire(And from what I found, rather delicate), Action balance.
>Removed The Add Defense score Abjuration Spell
This one got removed because of the same playtest, but a different reason: I couldn't hit the players. And then it hit me that the entire point of Ops and Tactics isn't about increasing your defense, it's about putting walls in front of your Core HP. it's about DR. That's why the Armor doesn't cale.
>Changed Enchantment so that you can only spend half the points you have for all the secondary schools
Again, playtest. This got changed because being able to use all your Points really eliminates the point of even using the secondary school outside of Enchantment.
>Changed Potent spell ink to Licensed and master spell ink to restricted
Playtest. This was required cause that shit is dangerous, yo.
>Cut time for Enchantment spells to last in half
This one was my own doing. I felt the enchantments were lasting waaaay too long.
I'll do these one at a time, using the Changelogs
Core Rulebook
4e 1.12 to 1.13
>Added The Security Occupational notes, and input forgtton LBE gear
This is just forgotten information that I forgot to input when I included the security occupation, and I just straight up missed the LBE gear. It has been added.
>Reduced the cost of a Supressor from 10 to 7 per level
I did this because suppressors were prohibitively expensive, and the restricted license doesn't help too much either.
>Changed the Standard laser sight to give a +2 to all potshot attacks
This was done because these are what these lasers are for. They're for quick shooting, when you can't use your sights, and you need to point a laser at a target and give a quick shot. I can't believe I missed this.
Modern Magika
1.03
>Changed Shield Warrior Requirements to the correct Simple Weapon Specialist
Simple typo. Nothing big.
>Fixed the time chart to include the 6-7 notion
See above. An oversite.
>Removed the Add CP Transmuatiton Spell
This one came from a currently running playtest. It's straight up too powerful. Even being able to increase the CP by one point throws off the entire(And from what I found, rather delicate), Action balance.
>Removed The Add Defense score Abjuration Spell
This one got removed because of the same playtest, but a different reason: I couldn't hit the players. And then it hit me that the entire point of Ops and Tactics isn't about increasing your defense, it's about putting walls in front of your Core HP. it's about DR. That's why the Armor doesn't cale.
>Changed Enchantment so that you can only spend half the points you have for all the secondary schools
Again, playtest. This got changed because being able to use all your Points really eliminates the point of even using the secondary school outside of Enchantment.
>Changed Potent spell ink to Licensed and master spell ink to restricted
Playtest. This was required cause that shit is dangerous, yo.
>Cut time for Enchantment spells to last in half
This one was my own doing. I felt the enchantments were lasting waaaay too long.
Armory
1.04
Minor error fixes.
Well there you have it. Also, Motor Pool has taken a full stop, since I'm still trying to figgure out some good vehicle and squad combat.
Harder than it sounds.
Friday, May 10, 2013
A trivial update.
After running a game, I noticed that it's probally a good idea to update Rules and Ammo Reference sheet could use an injecion of the firearm upgrades as well.
So I added it.
ALSO! Any discresepencies in Rules and Ammo refernce chart take presidence over the core rulebook. They're rules I just havnen't had a chance to release yet, but I will.
ALSO! Any discresepencies in Rules and Ammo refernce chart take presidence over the core rulebook. They're rules I just havnen't had a chance to release yet, but I will.
Download today!
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