I had to do an update on some rules with the wise archetype. It's been resolved and less broken now.
So go redownload core!
Friday, November 6, 2015
Wednesday, November 4, 2015
UPDATE
So there was a bunch of errors my Editor found, and as such, I have updated the following books.
Core Rulebook(Got some major rulefixes, including Extra Effort not sucking)
Advanced Arms(Which also got some more content, and some rulefixes as well!)
Modern Magika(Also got some rulefixes, psibladist suck less now)
Armory(Mostly Error fixes)
Supply Drop 8(Error Fixes)
Procedural Guns( I made a bot in ruby that does this automatically. Feel free to email me at opsandtactics@gmail.com for the code)
GM Compendium(Errors and such)
Special Request 3(Technical errors)
So go download it!
Core Rulebook(Got some major rulefixes, including Extra Effort not sucking)
Advanced Arms(Which also got some more content, and some rulefixes as well!)
Modern Magika(Also got some rulefixes, psibladist suck less now)
Armory(Mostly Error fixes)
Supply Drop 8(Error Fixes)
Procedural Guns( I made a bot in ruby that does this automatically. Feel free to email me at opsandtactics@gmail.com for the code)
GM Compendium(Errors and such)
Special Request 3(Technical errors)
So go download it!
Wednesday, October 7, 2015
Missed a thing in Advanced Arms
So there was a vlaue in the armor I missed, so I just reuploaded it with the fix. THere are no major changes so no new version. Go get it!
Tuesday, October 6, 2015
FINALLY A RELEASE!
CHANGELOGS ARE BELOW I'M SO TIRED
Modern magika
1.14
Added the Reaction form for psiblades/plasma blades
Removed the bands of power
Added the Crystal Gems
Core Rulebook
5e 1.00 to 1.01
Changed prices of licenses
Changed the prices of cellphones.
Gave all acclipable rifles threaded barrels
Changed Saboted slugs to give +1 instead of -1 damage dice
Changed the Archetypes so that they recieve two feats every even levels
Removed the Gun crafting from the Craft mechanical skill list, and instead instruct characters to use the one in ARmory instead
Advanced Arms
1.07 to 1.08
Added the Synthetic Races
Removed Trade Goods from SD9 and added them to the book
Fixed "Celeistal beings" notion
Added non-planetary things to fly ships to
Added the "FTL" drive
Modern magika
1.14
Added the Reaction form for psiblades/plasma blades
Removed the bands of power
Added the Crystal Gems
Core Rulebook
5e 1.00 to 1.01
Changed prices of licenses
Changed the prices of cellphones.
Gave all acclipable rifles threaded barrels
Changed Saboted slugs to give +1 instead of -1 damage dice
Changed the Archetypes so that they recieve two feats every even levels
Removed the Gun crafting from the Craft mechanical skill list, and instead instruct characters to use the one in ARmory instead
Advanced Arms
1.07 to 1.08
Added the Synthetic Races
Removed Trade Goods from SD9 and added them to the book
Fixed "Celeistal beings" notion
Added non-planetary things to fly ships to
Added the "FTL" drive
Armory
1.14
Added the following guns
Sig P938
Colt Mustang XSP
Preciscion Small ARms PSP-25
SCCY CPX-2
ARcus DAC
Canik MKEK
MPA 5.7 Pistol
MPA 57. pistol ex
Wednesday, September 23, 2015
It's not dead!
I know there has been radio silence for awhile, but no this project is definitely not dead.
I've just been so busy with life as of late I haven't had a chance to push out the latest updates, the REAL new version.
Expect some good changes!
I've just been so busy with life as of late I haven't had a chance to push out the latest updates, the REAL new version.
Expect some good changes!
Thursday, July 30, 2015
Problem with the Site
So apparently the "Contact me" button hasn't been working on the site, so I added a contact thing here, on the blog.
So go nuts!
So go nuts!
NEW VERSION RELEASE!
Alright! So I have finally finished updating everything!
And I decided to go to 5e due to some of the major changes that are going on.
I consolidated a lot of the supply drops into the books where you would be most likely to look for them, and I added some new things in Advanced arms!
I also changed the major dice from 1d20 to 3d6, as I've noticed my playtesters HEAVILY prefer it to 1d20, and due to what Ops and Tactics is, it was a much smarter move.
Changelogs below!
Core rulebook 4e 1.25 to 5e 1.00
Clarified the language in Battlemind
Changed Sprayfire so that the base penalty is -16, but the character rolls double dice damage if they hit.
Changed the light pull heavy pull from a +1 bonus to damage to a +1 damage die. Also gave heavy pull a +10 range and light pull a -5 range.
Added the Services Kit for vehicles
Changed the entire System to 3d6, from 1d20.
Removed the 3d6 Variant rule, as it is the Primary rule.
Removed the headers and footers with the numbers
Removed the separation from SHotgun and rifle pump and lever action rifle feats, placed it under the Point blank shot feat tree, and let it work for all styles of lever and pump firearms
And I decided to go to 5e due to some of the major changes that are going on.
I consolidated a lot of the supply drops into the books where you would be most likely to look for them, and I added some new things in Advanced arms!
I also changed the major dice from 1d20 to 3d6, as I've noticed my playtesters HEAVILY prefer it to 1d20, and due to what Ops and Tactics is, it was a much smarter move.
Changelogs below!
Core rulebook 4e 1.25 to 5e 1.00
Clarified the language in Battlemind
Changed Sprayfire so that the base penalty is -16, but the character rolls double dice damage if they hit.
Changed the light pull heavy pull from a +1 bonus to damage to a +1 damage die. Also gave heavy pull a +10 range and light pull a -5 range.
Added the Services Kit for vehicles
Changed the entire System to 3d6, from 1d20.
Removed the 3d6 Variant rule, as it is the Primary rule.
Removed the headers and footers with the numbers
Removed the separation from SHotgun and rifle pump and lever action rifle feats, placed it under the Point blank shot feat tree, and let it work for all styles of lever and pump firearms
Modern Magika 1.12
Fixed Errors with potions
Made shields not Suck, by changing how they give defenses and how they improve on thigns in fighting. Staggered the bonuses based on the shield.
Consolidated SD5,SD7,SD9,and SD12 into this book.
Changed all Notions of the D20 to the 3d6
Armory 1.13
Fixed errors
Removed the G36's mastercraft status
Changed the Coonan to Coonan Classic
Added Coonan Compact
Added a way to reduce the error range of a crafted firearm.
Advanced Arms 1.06 to 1.07
Consolidated Some SDs into this main book.
Added Spaceships, spaceship combat and spaceship upgrades
Added 3 New Armors, Spacesuits.
Added AI Module to Visions
Changed all notions of d20 to 3d6
So as of today, all of that 4e shit is old. Go download the new pack, or each one individually. The website is being updated as well!
And as always, feel free to email me!
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