So I and craft are working on the very last bit of the proofreading for ops and tactics, so we're nearly done with that.
Spiderbot is chugging along nicely, as well. I've got an alpha worked out!
So still working on this. I'm not dead. Project's not dead.
Thursday, April 19, 2018
Tuesday, February 13, 2018
Wednesday, December 6, 2017
Still writing!
Just wanted to give all those who still read this blog an update.
So I'm going through and making all of the sweeping corrections and additions I wanted to make earlier, but haven't.
The reason is because I'm going to make this update the last one, so I can work on kandai full time.
As for Kandai, it's comming along slowly, but it's comming. I am still working on it.
Feel free to hit up the discord, or email me!
So I'm going through and making all of the sweeping corrections and additions I wanted to make earlier, but haven't.
The reason is because I'm going to make this update the last one, so I can work on kandai full time.
As for Kandai, it's comming along slowly, but it's comming. I am still working on it.
Feel free to hit up the discord, or email me!
Thursday, October 19, 2017
This will probably be the most important post on Ops and Tactics you read.
All good things must come to an end. And after nearly 8 years of development, I seriously am getting to the point to where the things I'm fixing are so minor they may as well not be fixed.
So I'm going to call the system "Done". And I know there are some people who will remind me that I've said I'm "DONE" at least three other times, but this one is the real one. I want to move onto the Kandai project 100%, and the rules work as intended and they work fine.
Before I do fully wash my hands of the core rulebooks, I will release one more with some corrections and such to make it easier to read.
I do want to note that even though I am calling the rules done, I'm not stopping support for the setting. Feel free to ask me any questions, or anything like that. But I'm not adding anything new rules wise, and I'm not going to be making any more major changes to the system.
Now, on to the new stuff: The Kandai project.
I've posted before about Kandai, but now that it's actually taking shape I can talk about it. Kandai is the base setting for Ops and Tactics, with a few caveats. Firstly, it uses ALL of the books and a few of the variant rules. While you don't have to use said variant rules, for the best experience it's recommended that you do.
I don't really know WHAT to call the setting in terms of genre. It's semi-mundane space game with lots of minor wonderment things in it. There are planets(Not sure of an ammount yet), that players can travel to, or even be stranded on, since there are different technology levels, you could play an entire campaign on one territory of one planet and still be IN the kandai universe. So it's kind of an overworld universe for multiple types of play. You want to play medieval with magic? Sure. Futuristic people landing on a backwards planet and getting stuck? Go ahead.
Craft is writing the Monster manual that will introduce a bunch of new fun things to kill and be killed by, so expect that to release with the setting in tandem. Furthermore, there will be soemthing called the "System Information Guide(SID)" that will include planets and a host of prebuilt ships for characters to purchase, steal and fight.
So expect it to come. I've been working on it on and off for about a year thus far, but the edits to the core rulebook have been slowing me down.
So I'm going to call the system "Done". And I know there are some people who will remind me that I've said I'm "DONE" at least three other times, but this one is the real one. I want to move onto the Kandai project 100%, and the rules work as intended and they work fine.
Before I do fully wash my hands of the core rulebooks, I will release one more with some corrections and such to make it easier to read.
I do want to note that even though I am calling the rules done, I'm not stopping support for the setting. Feel free to ask me any questions, or anything like that. But I'm not adding anything new rules wise, and I'm not going to be making any more major changes to the system.
Now, on to the new stuff: The Kandai project.
I've posted before about Kandai, but now that it's actually taking shape I can talk about it. Kandai is the base setting for Ops and Tactics, with a few caveats. Firstly, it uses ALL of the books and a few of the variant rules. While you don't have to use said variant rules, for the best experience it's recommended that you do.
I don't really know WHAT to call the setting in terms of genre. It's semi-mundane space game with lots of minor wonderment things in it. There are planets(Not sure of an ammount yet), that players can travel to, or even be stranded on, since there are different technology levels, you could play an entire campaign on one territory of one planet and still be IN the kandai universe. So it's kind of an overworld universe for multiple types of play. You want to play medieval with magic? Sure. Futuristic people landing on a backwards planet and getting stuck? Go ahead.
Craft is writing the Monster manual that will introduce a bunch of new fun things to kill and be killed by, so expect that to release with the setting in tandem. Furthermore, there will be soemthing called the "System Information Guide(SID)" that will include planets and a host of prebuilt ships for characters to purchase, steal and fight.
So expect it to come. I've been working on it on and off for about a year thus far, but the edits to the core rulebook have been slowing me down.
Saturday, September 23, 2017
RELEASE DAY!
HEY! It's release day!
You thought I was done? NOPE STILL WRITING!
Changelog is below!
As always, you can download from here, or the website, www.opsandtactics.com
Also, we have a discord!
The link is here!: https://discord.gg/4bEVSR6
CORE RULEBOOK
6.09 to 6.10
Changed the EXP calculations, in both increased the EXP and changed it so that when you hit a level, your EXP returns to zero, and you have to earn UP TO the next level.
More fleshed out how one rolls a character and put more pertest information in the first chapter
Changed sunder so that it's just a normal melee attack
Further Clarified Two Weapon Fighting
Added actual rules for concealment
Moved around Combat so that it's somewhat easier to read.
Added the explosion rules to combat.
Changed 5.8 Chinese to 5d4, making the recoil -5
Clarified tactical deraw and quick draw attack
Removed Trained only from Craft(Structural, Mechanical and Electrical), and disable device
added MK-18 Mod 1 Mjolinr
Increased the burst radius of a lot of thrown grenades by 5'
Increased burst radius of some fired grenades by 5'
MODERN MAGIKA
6.06 to 6.07
Changed Desert elves so they recieve more feats
Changed Forest Elves so their reduction is now -10 Mental limit instoead of -15
Change the 2nd feat forest elves receive
Added more notions about Shift terrain in Transmutation
Changed Dwarves Feat setup
Changed Range for Spellcasting(Specifically Magic and Incantations) so that it is now a range INCREMENT, and not just standard range.
Chanaged Transmuting weapons so that you are considered proficient with the weapon you transmute inately.
Added more Magical artifacts
Including JM's "hats"
Added magic to the Character sheets, so it's a full character sheet now.
Clarified Container enchant so it works with "uses" and/or "Timed" enchantments
Added the action to destroy paper.
ADVANCED ARMS
6.07
Increased the grenade burst radius
SQUATS
6.04
Increased the grenade burst radius
You thought I was done? NOPE STILL WRITING!
Changelog is below!
As always, you can download from here, or the website, www.opsandtactics.com
Also, we have a discord!
The link is here!: https://discord.gg/4bEVSR6
CORE RULEBOOK
6.09 to 6.10
Changed the EXP calculations, in both increased the EXP and changed it so that when you hit a level, your EXP returns to zero, and you have to earn UP TO the next level.
More fleshed out how one rolls a character and put more pertest information in the first chapter
Changed sunder so that it's just a normal melee attack
Further Clarified Two Weapon Fighting
Added actual rules for concealment
Moved around Combat so that it's somewhat easier to read.
Added the explosion rules to combat.
Changed 5.8 Chinese to 5d4, making the recoil -5
Clarified tactical deraw and quick draw attack
Removed Trained only from Craft(Structural, Mechanical and Electrical), and disable device
added MK-18 Mod 1 Mjolinr
Increased the burst radius of a lot of thrown grenades by 5'
Increased burst radius of some fired grenades by 5'
MODERN MAGIKA
6.06 to 6.07
Changed Desert elves so they recieve more feats
Changed Forest Elves so their reduction is now -10 Mental limit instoead of -15
Change the 2nd feat forest elves receive
Added more notions about Shift terrain in Transmutation
Changed Dwarves Feat setup
Changed Range for Spellcasting(Specifically Magic and Incantations) so that it is now a range INCREMENT, and not just standard range.
Chanaged Transmuting weapons so that you are considered proficient with the weapon you transmute inately.
Added more Magical artifacts
Including JM's "hats"
Added magic to the Character sheets, so it's a full character sheet now.
Clarified Container enchant so it works with "uses" and/or "Timed" enchantments
Added the action to destroy paper.
ADVANCED ARMS
6.07
Increased the grenade burst radius
SQUATS
6.04
Increased the grenade burst radius
Thursday, September 21, 2017
Project isn't dead
Not dead! Still writing!
Just wanted to give an update. I'm almost done with the base framework of kandai, and Craft is chugging along with the monsters of Kandai.
It's looking good so far, I'm probably goign to move into writing the races and their history next, then the factions, and go back and add a bunch of minor things to the planets and territories again.
Just wanted to give an update. I'm almost done with the base framework of kandai, and Craft is chugging along with the monsters of Kandai.
It's looking good so far, I'm probably goign to move into writing the races and their history next, then the factions, and go back and add a bunch of minor things to the planets and territories again.
Tuesday, August 1, 2017
Release Pains
Alright ladies and gents.
So It has been brought to my attention a couple of formatting errors and things that I missed(As usual), so what I have done is recreated and rereleased the books. There are no actual ERRORS with the game, just a few things missing. The rules have not changed at all and there is nothing to add, but I didn't see a point going through another release to fix a few formatting errors.
The fillable sheet also had some residual errors in the code, so I've gone and fixed that one too
So It has been brought to my attention a couple of formatting errors and things that I missed(As usual), so what I have done is recreated and rereleased the books. There are no actual ERRORS with the game, just a few things missing. The rules have not changed at all and there is nothing to add, but I didn't see a point going through another release to fix a few formatting errors.
The fillable sheet also had some residual errors in the code, so I've gone and fixed that one too
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