Sunday, November 18, 2018

Updates!

I had to repair some errors that were made.

But, they have been updated! Go and grab them!

Friday, November 16, 2018

New release!

What's up fellow Oats Players!

New Release is out, so check the changelogs!

Also, i'm going to be updating Spiderbot soon, so look out for that.

Core Rulebook
6.17 to 6.18
You can only buy licensed or restricted licensing at chargen, unless a GM says otherwise
Notated that you can buy guns with M&P if you take the upgrades that reduce their license level
Reduced "Duplicate" firearms(Firearms with the exact same stat lines except for calibers) into a single blurb
Changed the .22 LR NAA to 6 WP and the .22 Mag to 8 WP
Eliminated the .22 Short NAA and included .22 short into the .22 LR NAA
Gave the Stoeger double defense combat cut
Added the "Rossi Shotgun pistol"(Thanks Canada)
Added the Winchester 1894 in .30-30(There are too many of these guns)
Added a "Chunky salsa"/Massive Damages rule(Please don't roll tank damage dice on a creature)
Added the MTs255-12 and 20 in Tactical flavors.
Flipped AKM and AK-47 Weights
Corrected some ROFs for the MP5 Series of SMGs
Added 20 Round 5.56 AK magazines
Changed the Scar Grenade launcher to work on ANY scar pattern rifle
Added Ruger Preciscion Rifle in 300 win and 338
Allowed Rapiers to slash attack
Reduce the damage of a spear's bludgoning attack
Attached bayonet to a rifle gives +1 Damage dice
Changed how Staves work. Instead of being the non-pointy spears, they instead are double weapons
Removed Jagged sword
Linked Some exotic weapons to pre-existing melee weapons
Raised Hallbeard damage to 2d8
Changed heavy Weapons feats
Kamas now get a minor disarm bonus
Flails ignore shield bonuses
Added the .380 ACP Hi point carbine.
Added Henry Lever action 410 shotgun
Added hearing Protection: While Ops and Tactics doesn't model against going deaf due to gunfire(Thankfully), they are useful in avoiding flashbangs and the like. Also gotta complete that operator look.
Changed the weights Forced entry unit and special response vest
Clarified the Critical strike/automatic hit mess. All natural rolls between 16-18 are automatic hits, and critical threats are only successful if you hit the person, if your crit range is better than 16-18
Changed stumble reaction so that it doesn't end the turn of the person stumbled

Advanced Arms

6.12
Changed Spinal lancing to give a negative to CHP when installed
Added "Hornetbots" to the beebot/spiderbot dynamic. This is 100% a cosmetic addition. Hornet bots do the exact same thing as beebots
Changed some of the caseless firearms's ranges to be correct with their upgrades
Changed MTarmor to MTunit

Modern Magika

6.15 to 6.16
Added new artifacts
Removed War Scythe
Added a cantrip for abjuration that halves all necromancy life damage
Added necromancy life damage to the list of possible barriers for abjuration
Doubled The Repeat, Maximize, and guide spell cost for necromancy
Changed the metered slurry potion from 3 rounds to 6 rounds
SHifted around Healing and Bolstering Hex incantations

Tuesday, October 9, 2018

The Field Identifacation manual has been updated!

Craft has bestowed upon me the new Field Identification Manual, so I'm giving it to you!

It's in the downloads, and on the website, and it looks great!

SO GO DOWNLOAD IT AND THANK CRAFT!

Ghost edits!

I made a ghost edits due to a fan! Thanks fan!

I basically removed the recoil penalty addition for synthetic stocks, since not getting a bonus is penalty enough.

It's posted, so go and grab it!

Sunday, October 7, 2018

Update!

I've updated the books with the latest update!

Below are the changelogs!

Core

6.16 to 6.17
Fixed color issue
More Formatting issues corrected
Lowered XP to the following levels
Party (Total Enemy BV)d2×25xp
Removed actions and personal XP
Changed Pistol gri and Folded folding stocks from -3 atk penaly doubling the range increment penalty
Changed Stripper clip guide to also use magazine fed rifles, instead of just self loading rifles
Added the ablity to "Unload" ammo from a magazine
Change cutlass to medium size
Changed the Axe Feats to instead of giving better critical, instead do more damage.
Changed the critial threats of the fencing swords and parrying dagger
Changed the Fencing sword feats minorly
Removed "Damage" from mastercraft description
Removed the Tavor STAR(It's a Tavor with a bipod)
Changed Sig SSG 556 to Sig SG550 Sniper. Name change only
Gave the SCAR L HB the extended barrel upgrade
Gave the SCAR H HB the extended barrel upgrade
Moved the MK-18 Mod 1 Mjolinr to AMR rifles\
Added the notion that SBR upgrade can turn DMRs into Battle Rifles
Changed Vehicle colisions from smallest to largest
Added Rifled Chokes
Increased Removeable choke barrel cost to 12 WP
Added Trauma Plates, a ballistic only light option
Allowed handguns with an auto featuree to be used for some Machine pistol feats


Modern magika

6.14 to 6.15
Gave ingots rudimentary weights.
Changed the cost of some of the potions

AA
Ghost edit: Fixed some errors with pricing


Go get it, and play! Have fun!

Monday, September 24, 2018

Cop game Update!

Found some errors when running my Cop game, so I'm updating the book!

Core Rulebook

6.15 to 6.16
Added MP-443 Gratch
Corrected the grip sight's bonuses
Changed How Grapple works in the following Way
AoOs don't stop grapples
Successful Grapple checks don't deal damage.
Removed the rule that you fail if it's two sizes larger
Can't attack with weapons while in grapple
Character is considered flatfooted while in grapple
Draw a small or smaller weapon or opject while in grapple(This is to facilitate handcuffing)
Use a small object(For handcuffing, drugging, etc)
Removed the "Light weapon" system
Gave all Ithaca's slamfire
Corrected Mossberg 500 Tactical cruiser's size
Added More Adler A110s Designated the long barreled ones as "Hunters" and the Short ones as Shortys
Changed "Rifle butt" to "buttstroke"

Advanced Arms
6.12
Formatting Fixes
Changed Augmentations for hidden firearms rules
Gave all the armors that protect agisnt plasma and electric the ablity to ignore stun effects that have elctric damage
Changed "Rifle butt" to "buttstroke"

Modern Magika

6.13 to 6.14
Added a new sight to Incantations
Allowed incantaitons to do hand signals
Added spell book, a book that can be used to write spells down and make your own custom spell book
Changed the cost of weak spell inks
Changed the cost of Potent spell inksChanged the price of standard spell ink carteriges
Changed the TNs of some of the cantrips for evocation
Change Mithril so that it removes the notion of "light weapons"