So! Knocking this out while I have the chance to.
First things first!
Ghost edit to Modern Magika, just fixed some issues that someone pointed out here.
Secondly! MRE got updated again, It's actually finished this time after I corrected all the things that I was rushing with
Craft updated FIG 1 and 2 to be in line with the current magic rules for Ops. They are in the download
I also fixed Player Resource guide to reflect the current rules.
That's all for now! Grab the downloads!
Friday, April 24, 2020
Tuesday, April 21, 2020
A fix to Modern magika and a ghost edit to Core Rulebook (Also I forgot to fix something with MRE so here it is)
There were some persistent issues with modern magika and I just now got around to testing the fixes and pushing them forward, so here we are!
Changelog is below
Modern magika
6.26 to 6.27
Changed Evocation in the following ways
All Evocation SP cost for increasing dice and damage dice size changed to 2 SP per increase
Hard cap on dice to 10dice
Changed Necromancy in the following ways
All Necromancy SP cost for increasing damage dice size changed to 3 SP per increase
All Necromancy SP cost for increasing damage dice number changed to 3 SP + 2 SP per increase
Hard cap on the dice to 8 dice
Changed Scroll release CP cost to 10
Core Rulebook
(Ghost Edit) Changed the defense of an object to 10+Agi score+ Item size
The revised books are available for download!
Changelog is below
Modern magika
6.26 to 6.27
Changed Evocation in the following ways
All Evocation SP cost for increasing dice and damage dice size changed to 2 SP per increase
Hard cap on dice to 10dice
Changed Necromancy in the following ways
All Necromancy SP cost for increasing damage dice size changed to 3 SP per increase
All Necromancy SP cost for increasing damage dice number changed to 3 SP + 2 SP per increase
Hard cap on the dice to 8 dice
Changed Scroll release CP cost to 10
Core Rulebook
(Ghost Edit) Changed the defense of an object to 10+Agi score+ Item size
The revised books are available for download!
Wednesday, April 15, 2020
Release! Here we go!
First off, lets talk about the new books!
MRE
MRE is the MRE generation book that was ripped from the spiderbot program, and put into book form! It's another little one of those books that I like to write to keep myself sane.
SALT 4
The final(For the moment) book of the SALT series that basically fills out the last few guns that I wanted to add into the SALTs. As I'm basically out of guns I'd want to see in the book, so we're pretty much out of guns for the time being.
Spiderbot, the Program
The program is working once again, thanks to a wonderful programmer, Aurelius. I'm going to take his fixes and run with them. Expect a release soon.
Changelogs are below!
Core Rulebook
6.34 to 6.35
Gave Rifle CLubber a -1 CP cost
Cleared up Typos
Changed the notion that only certain kind of firearms can use vertical foregrips
Changed the kel-tec SU-16A to a syntetic stock with a breakdown frame.
Clarified that the stock mag pouch can hold mags that hold 40 cased rounds or less, or 6 shelled rounds or less
Noted that magazine clips can't use magazines that hold more than 50 cased rounds or 10 shelled rounds
Changed the SU-16C to hold two 10 round AR mags
Changed the SU-16D to have an optics mount, a tactical rail, and removed the bipod and baayonet lug
Changed tourniquet to 1d3 minutes for extremity damage, and 5d12 minutes for slowing down bleed
Added "Quick SPlint"
Added the notion that .300 ACC Blk rounds fit on a 5.56 Stripper clip
Added MG rig(Homebrew, From Blackghost)
Added Plastic helmet(Construction helmet)
Allowed SMGs to have bayonet lugs
Added a 12 Gauge insert for 10 gauge
Added note that X-ray emitters alwasy overpenetrate, in the variant rules
Changed antidote so 1 antidote works for all liquid and solid poisons
Corrected issue with gunsmithing and blacksmithing services.
Changed Semi jacketed soft points so that they only get the bonus damage against people not armored against ballistics. Made this change for the reloadable ammunition as well. Also changed Soft points to give a single
Changed #4 buckshot from -4 penalty to -1 penalty
Added a +1 damage bonus to #4 magnum buckshot
Added the ability for Craft Writing to create reference books to bolster knowledge skills
Added Reference book items.
Changed the Movement defense bonus to +1 per 5', and reduced the max cap to +10-
Chanaged Grapnel to Licensed
Advanced Arms
6.18 to 6.19
Changed Microwire chainsaws so they can't accept upgrades on their contacts
Increased Rebreather's time to 4 hours
Reduced Emergency Air mask's time to 3 hours
Added ballistic stinger upgrade
MRE
MRE is the MRE generation book that was ripped from the spiderbot program, and put into book form! It's another little one of those books that I like to write to keep myself sane.
SALT 4
The final(For the moment) book of the SALT series that basically fills out the last few guns that I wanted to add into the SALTs. As I'm basically out of guns I'd want to see in the book, so we're pretty much out of guns for the time being.
Spiderbot, the Program
The program is working once again, thanks to a wonderful programmer, Aurelius. I'm going to take his fixes and run with them. Expect a release soon.
Changelogs are below!
Core Rulebook
6.34 to 6.35
Gave Rifle CLubber a -1 CP cost
Cleared up Typos
Changed the notion that only certain kind of firearms can use vertical foregrips
Changed the kel-tec SU-16A to a syntetic stock with a breakdown frame.
Clarified that the stock mag pouch can hold mags that hold 40 cased rounds or less, or 6 shelled rounds or less
Noted that magazine clips can't use magazines that hold more than 50 cased rounds or 10 shelled rounds
Changed the SU-16C to hold two 10 round AR mags
Changed the SU-16D to have an optics mount, a tactical rail, and removed the bipod and baayonet lug
Changed tourniquet to 1d3 minutes for extremity damage, and 5d12 minutes for slowing down bleed
Added "Quick SPlint"
Added the notion that .300 ACC Blk rounds fit on a 5.56 Stripper clip
Added MG rig(Homebrew, From Blackghost)
Added Plastic helmet(Construction helmet)
Allowed SMGs to have bayonet lugs
Added a 12 Gauge insert for 10 gauge
Added note that X-ray emitters alwasy overpenetrate, in the variant rules
Changed antidote so 1 antidote works for all liquid and solid poisons
Corrected issue with gunsmithing and blacksmithing services.
Changed Semi jacketed soft points so that they only get the bonus damage against people not armored against ballistics. Made this change for the reloadable ammunition as well. Also changed Soft points to give a single
Changed #4 buckshot from -4 penalty to -1 penalty
Added a +1 damage bonus to #4 magnum buckshot
Added the ability for Craft Writing to create reference books to bolster knowledge skills
Added Reference book items.
Changed the Movement defense bonus to +1 per 5', and reduced the max cap to +10-
Chanaged Grapnel to Licensed
Advanced Arms
6.18 to 6.19
Changed Microwire chainsaws so they can't accept upgrades on their contacts
Increased Rebreather's time to 4 hours
Reduced Emergency Air mask's time to 3 hours
Added ballistic stinger upgrade
Modern Magika
6.25 to 6.26
Corrected bandage toss premade spell
Made a note that ranged attacks in spells use the "Ranged attack roll" and "Thrown explosive" rules for hitting and missing
Clarified what some of the very important terms are for a lot of the magics.
Clarifed Extremity damage healing from magic.
As always, it's available for download!
Also! The discord link, for the public discord is here: https://discord.gg/rRRmeTQ
Thursday, April 9, 2020
A real update
Alright, I wanted to post a blog post cause I hadn't posted one in a month so thats what that was.
Here's the real one.
First! Someone (Aurelius) fixed the stand alone spiderbot with the changes I was trying to fix, so I am Extremely appreciative of that. I thank him for that and will be singing his praises forever. I'm going to continue working on it in this state and when it's done, it comes out with all the books as they stand currently.
Secondly, I'm still writing, as indicated before. A few more of the long time players have given me a bunch of stuff I'm adding to AA, and will include some fun new toys for you all to play with.
Thirdly, more fixes, corrections, and things like that, in core, AA, and MM. So expect that. Nothing major, it's all minor crap.
Fourth, Salt 4, which will probably be my last SALT for awhile. It was extremely difficult to find firearms for this one that I actually wanted to include.
Fifth, new book coming out. It's more of a joke book but it's something I needed to turn into paper, so I'm writing it. Look for it.
That's all I got for now, but I'm still writing!
Here's the real one.
First! Someone (Aurelius) fixed the stand alone spiderbot with the changes I was trying to fix, so I am Extremely appreciative of that. I thank him for that and will be singing his praises forever. I'm going to continue working on it in this state and when it's done, it comes out with all the books as they stand currently.
Secondly, I'm still writing, as indicated before. A few more of the long time players have given me a bunch of stuff I'm adding to AA, and will include some fun new toys for you all to play with.
Thirdly, more fixes, corrections, and things like that, in core, AA, and MM. So expect that. Nothing major, it's all minor crap.
Fourth, Salt 4, which will probably be my last SALT for awhile. It was extremely difficult to find firearms for this one that I actually wanted to include.
Fifth, new book coming out. It's more of a joke book but it's something I needed to turn into paper, so I'm writing it. Look for it.
That's all I got for now, but I'm still writing!
Sunday, April 5, 2020
Thursday, March 5, 2020
Another Book Push just before my game!
once again, my great editors found a few more errors so I decided to just increment new versions for AA and MM and post another ghost edit for Core
Below are the changelogs, and I Should be leaving the books alone for a little while. But we'll see.
So, yeah.
As usual, below are the changelogs!
Core
(Ghost Edit) Notated that a chainsaw can not accept contact upgrades
Advanced Arms
6.18 to 6.19
Changed Microwire chainsaws so they can't accept upgrades on their contacts
Increased Rebreather's time to 4 hours
Reduced Emergency Air mask's time to 3 hours
Modern Magika
6.25 to 6.26
Corrected bandage toss premade spell
Made a note that ranged attacks in spells use the "Ranged attack roll" and "Thrown explosive" rules for hitting and missing
Clarified what some of the very important terms are for a lot of the magics.
As usual, email me at opsandtactics@gmail.com, or post here! I try to answer these emails as fast as possible!
And feel free to grab them!
Below are the changelogs, and I Should be leaving the books alone for a little while. But we'll see.
So, yeah.
As usual, below are the changelogs!
Core
(Ghost Edit) Notated that a chainsaw can not accept contact upgrades
Advanced Arms
6.18 to 6.19
Changed Microwire chainsaws so they can't accept upgrades on their contacts
Increased Rebreather's time to 4 hours
Reduced Emergency Air mask's time to 3 hours
Modern Magika
6.25 to 6.26
Corrected bandage toss premade spell
Made a note that ranged attacks in spells use the "Ranged attack roll" and "Thrown explosive" rules for hitting and missing
Clarified what some of the very important terms are for a lot of the magics.
As usual, email me at opsandtactics@gmail.com, or post here! I try to answer these emails as fast as possible!
And feel free to grab them!
Monday, March 2, 2020
More ghost edits to fix more things
More ghost edits as the players keep finding small errors
Also, BOTH FIGs were changed as well, so if you have those it's probaby best to download the full stack again.
Most of the ghost edits were minor spelling/notation, but I did change how a variant rule works, the overpen annd missed shots, works, against AP and armor, and overpening cover.
AA also got updated but it's mostly minor notations and things of that notion. Not game breaking in the slightest.
They're updated, go grab em!
Also, BOTH FIGs were changed as well, so if you have those it's probaby best to download the full stack again.
Most of the ghost edits were minor spelling/notation, but I did change how a variant rule works, the overpen annd missed shots, works, against AP and armor, and overpening cover.
AA also got updated but it's mostly minor notations and things of that notion. Not game breaking in the slightest.
They're updated, go grab em!
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